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TopicTeleportation in Divinity 2 is OP as fuck. (+ build discussion I guess)
Shotgunnova
02/10/20 11:36:10 AM
#8:


Yeah, teleporting is OP. A lot of my early battles went like this:

1) without being spotted, make it rain all over
2) box everyone into an area by using telekinesis/teleportation on movable obstacles
2) go to the contiguous rain puddle's farthest extremity
3) use contaminate to turn all the rain into virulent poison
4) wait for any enemies to die slowly and impotently
5) start battle
6) use Worm Tremor -- usually from high and far away -- to prevent them from leaving the poison/oil/etc.
7) rain arrows and magical death upon enemies
8) if anyone gets close, teleport them back down into the poison and resume movelocking them with W.T.

It gets even funnier late in the game when you can swap out Rain/Contaminate combos for deathfog barrels you stole, then teleport living enemies inside for instakills. Granted, it doesn't work that well in some of the final battles, but oh well. Too bad 90% of the enemies can Teleport, Shade Shift, do that other swapping move, or use Phoenix Dive/Tactical Retreat/etc.


---
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