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TopicMercenaries 5 thoughts and discussion topic
KanzarisKelshen
01/29/20 6:20:04 PM
#38:


Bonus round build concept that I forgot we had and was something of a collab between all admins:

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Nier (Nier)
Neutral Male Human
Minimum Bid: 65 GP
Upkeep: 5/week
Exhaust: 2/1

Nier is as he appears in NieR Gestalt/RepliCant, accompanied by Grimoire Weiss and equipped with the Fool's Accord, Fool's Lament and Fool's Embrace, all enhanced with Pahuloth and Ululoth Words. He has access to all of his spells in the game, which are all enhanced with Gebuloth and Lugzarken.

"No one ever stops." (Peacetime, 0 AP): Mercenaries history is sordid, bloody, and best not remembered. But Nier never was one to make good decisions. Each week, Nier's owner may select one match that occurred last week within their pool that had both sides use at least one ability, and one team therein. This choice will be recorded until the end of Wartime.

Tags: Combo Ability, Peacetime

Song of the Ancients (Pre-Battle, 1 AP): In a desperate bid to achieve victory and get one step closer to finding Yonah, Nier may tap into the forbidden power of Mercenaries history, replicating one random ability used by the team selected with No One Ever Stops during the past week as if he'd used it himself. Unfortunately, violence only begets violence, and one mercenary of the enemy leader's choice may replicate a random ability belonging to the team that opposed the one Nier chose last week. These abilities will not cost any AP nor incur any Fatigue from their users, but all other costs must be paid in full, and any variable effects based on AP or fatigue spent will be replicated at the exact same power as they were used last week. In addition, salt (hopefully it's salt. Right? ...Right?) will rain from the sky, and rostered mercenaries who were part of a team in Mercenaries 3 will succumb to unreasonable, bloodthirsty anger when the two teams meet. Thus the cycle of revenge continues...

Tags: Teamwide Random, Variable Ability, Ability Replication, Terrain Editing, Manipulation

(Ability Upgrade & New Ability, 25 EXP)

Nier may duplicate multiple abilities, at a cost of 1 AP per ability replicated, and with the enemy team getting to respond in kind. He may not duplicate any ability more than once, no matter what. The enemy team may duplicate abilities more than once if the number of abilities Nier copied exceeds the maximum amount of abilities available to the team he did not choose, however.

Song of the Ancients -Atonement- (Pre-Battle, 0 AP, Fatigue 1): ...Enough is enough. Someone has to stop and make things right. If a mercenary allied to Nier is affected by a negative effect, during the rostering phase, he may choose to make the ultimate sacrifice. He will remove all traces of his existence from that week's battle, completely curing the ally of all negative effects, including Removals, overriding any effects preventing their cancellation, and render them immune to any further ability effects going forward. He will not be rosterable, will be unable to receive EXP, and will not charge upkeep for the duration of his Fatigue, in effect acting as if he had never been purchased for all intents and purposes. If Song of the Ancients was used during this week, no salt will rain from the skies and no mercenary will succumb to unseemly anger. Instead, a Lunar Tear will bloom in the center of the terrain, causing all mercenaries who gaze upon it to experience a profound sense of nostalgia and loss.

Tags: Ability Cancellation, Removal, Terrain Editing

(New Start of Battle, 15 AP)

"...But by then, the damage was done, and my spirit had been broken, sadly." (Start of Battle, 1 AP): Truly the most emotionally taxing part of Nier: Fishing minigames. Nier may take a random post-rosters enemy mercenary on a fishing trip with him for today's battle. They will begin the battle trying to catch a Shaman Fish at a random body of water within the terrain (or a small fishing pool, if there are none), totally invulnerable to attack and unaffected by any other abilities for the first 30 seconds of the match...at which point they will realize they were fishing at the wrong spot and immediately move to another body of water (or fishing pool) and instantly catch the fish they were looking for, with all other ability effects taking place at that point in time. They will enter battle afterwards, as usual, annoyed at their thickheadedness.

Tags: Postrosters Random, Negative Effect, Movement

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Shine on, you crazy diamond.
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