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TopicLeonhart Ranks 100 Games with Writeups!
LeonhartFour
01/29/20 12:37:29 AM
#89:


#89. Battle Arena Toshinden


While Virtua Fighter, Tekken, and Soul Edge/Calibur are most often acclaimed as the progenitors of the 3-D fighting genre, Battle Arena Toshinden was probably the first true 3-D fighter (and the first one to be weapons-based) since it was more than just 3-D polygons who were still technically fighting on a 2-D plane. You could actually do sidesteps around your opponents to dodge attacks. While it did spawn a few sequels, Battle Arena Toshinden feels like a forgotten part of 3-D fightings history. It was originally advertised to be a Saturn killer and a counterpart to Virtua Fighter, so Sony had high hopes for this thing. This was one of the first PS1 games, so I actually still have the huge case for it that they used for their games early on.

Anyway, Battle Arena Toshinden does the Street Fighter thing of having a bunch of different characters from different countries and playing on all their stereotypes, with the added bonus of having poorly acted and accented voice clips. So why did I cling to this game as opposed to Tekken, Soul Edge (never played any of the Calibur games), or Virtua Fighter, series which Ive played a handful of times but never grew attached to? Its probably a simplistic reason, but I like the fact that its not striving to be a hyper-realistic fighting game despite being 3-D. It still has projectiles and other special moves that arent feasible in reality. It feels more like a Street Fighter or Mortal Kombat game, which is my style of fighting game. Im not looking to display skill by pulling off an intricate combo of precise button presses that will perform a series of graceful yet deadly fighting techniques. No, I want Sofia to be able to shoot a sound wave projectile by cracking her whip. Also, one of my favorite properties of 3-D fighters in general is the ability to win via ring out. I dont know why I like it so much, but theres something satisfying about forcing your opponent off the edge of the arena. Battle Arena Toshinden 3 took that away by making every arena caged in, which was a stupid decision.

As for Battle Arena Toshinden itself, I think its playable roster is pretty solid. The fighters are all pretty varied and have memorable designs. Id have a hard time picking a favorite between them all, actually. I think I used them all pretty regularly, which is a good thing in a fighting game. Its a shame the series never really caught on like its contemporaries did, although I dont know if Id still be playing it anyway because the games really did get worse and worse after the first.

Oh hey, #89 on post 89...!

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