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TopicMercenaries 5 thoughts and discussion topic
KanzarisKelshen
01/28/20 6:46:05 PM
#23:


Haurchefant Greystone
Heroic Male Human
Minimum Bid: 20 GP
Upkeep: 1/week

Lord Haurchefant Greystone is as he is seen in Final Fantasy XIV, including all feats in-game and in cutscenes.

My son once described you as Hope incarnate. (On Purchase): Upon meeting the Warrior of Light, Haurchefant found his greatest inspiration. On purchasing Haurchefant, select one Heroic mercenary on your team. That character gains the Warrior of Light trait.

My arm will not falter! My shield will not break! (Passive): Whenever the Warrior of Light is rostered and Haurchefant is also rosterable, he will enter the battle as the WoLs assist without taking a slot. In addition, his devotion renders both him and the WoL immune to mind-affecting abilities as long as theyre both alive.

Tags: Passive, Positive Effect, Ability Defense, Assist

So, Master Alphinaud, are you content to remain a broken blade? Is there no flame hot enough to reforge you?. (Results, 0 AP): When hope is all but snuffed, Haurchefant knows how to inspire courage in his allies. When Haurchefant is rostered on a loss, he will remind his heroic comrades what theyre fighting for. All other Heroic mercenaries will be immune to Removal abilities next week.

Tags: Teamwide, Ability Defense, Automatic

UPGRADES:

(Ability Upgrade, 20 EXP)

Haurchefant has found another inspiring leader. Choose one more Heroic mercenary to be a second Warrior of Light.

(New Passive 20 EXP)

Dont look at me like that... a smile better suits a hero. (Passive): When a Warrior of Light is about to be affected by a Removal ability, Haurchefant will intercept it, allowing himself to be KOd and injured to protect his charge. This ability may not activate again until a new tier cycle begins. In addition, give all Warriors of Light the following ability this week:

Life for death. I will have Ser Zephirins heart for what he did to Haurchefant. (Results, 0 AP): If the WoL and the mercenary that KOd Haurchefant are rostered and your team wins, the WoL will brutally injure that mercenary. If the offending mercenary was not rostered, the WoL will injure both that mercenary and a random enemy mercenary that fought this week.

Tags: Ability Defense, Interception, Automatic, Injurying

Terrain: The Coerthas Central Highlands - a bitterly cold expanse of what was once a lush Eorzean region, harried by dragons and heretics alike. The entire map region is accessible for todays battle, though dungeons are blocked off. No monsters or enemies are present, but the chilled environment itself could be a hazard for those not properly equipped. The Whitebrim Front and Camp Dragonhead do have Ishgardian guards loyal to Haurchefants (or barring that, the defending) team. Attackers start at the Hall of Seven Echoes. Defenders start in Haurchefants chamber in Camp Dragonhead.

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Kan's comments: Powerful abilities that can be hurled out every week are scary stuff. Fortunately, we're well aware of that, and are committed to not simply turning Mercs 5 into Mercenaries: Vietnam Edition, with KOs and crippling debuffs like being sent to fish raining down from the sky. Haurchefant is a good example of how we aim to provide every player with tools to counter oppression -- and also, of the heightened value we're placing on terrains. Even supports may offer one or more, as we've created incentives for fighting that will drastically lower the pressure of going to topic and reward spirited arguing, even in a losing battle.

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Shine on, you crazy diamond.
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