LogFAQs > #933566128

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, Database 5 ( 01.01.2019-12.31.2019 ), DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
Topicanother year of tabletop rankings and writeups
SeabassDebeste
01/27/20 5:06:39 PM
#383:


KommunistKoala posted...

I just love all the different ways you can win in the game. There is some randomness to which cards you get, though there is a draft variant, where the 4 cards you draw get drafted and passed around the table like in 7 Wonders/Sushi Go which can eliminate some randomness and add more player interaction. The award system is great (even if it doesn't match the theme lol) with gambling on your ability to win an award early or waiting towards the end to pay more for an award you're more sure to win.

I do think it at least needs the Prelude expansion which makes the game have an asymmetrical start and helps avoid the boring 1st/maybe 2nd generation if you're only playing base game.

I've never played with less than 4 players and 1 person in particular always takes too long on his turns but otherwise it's great. Still need to try the new expansion

drafting each round seems to favor experienced players who know the deck deeply. so while this could be an improvement, to someone like me, i imagine it's more a penalty - not to mention all the extra AP that would be induced by looking through so many extra cards...!

cyko posted...
I am shocked to see Pret a Porter up here! That's one of my favorite games of the last year. I only have the second edition - not the new third edition - and the rulebook is a huge mess, but printing up the re-translated book off of BGG cleared things up immensely. Ignacy creates some fun games, but his rulebooks are notoriously awful.

I do love the unique theme of Pret a Porter, though. It's entertaining to hear cutthroat arguments about fashion shows. That game is surprisingly intense. Oh, And endless Zoolander jokes - "that Boho - it's so hot right now..."

haha, i had never heard of this game but my friend went on an acquisition tear late last year and i wound up logging two plays thanks to it. thankfully i never had to go through the rulebook.

to me, the iconography on the board is messy, but the cards are understandable. and yeah, the art for the outfits themselves is dope.

this is more a point on game design than on the theme, but i like the contests because they focus your goals. in general those stars are the way to win the game, so they encourage everyone to compete on similar goals.

Maniac64 posted...
Played takenoko.

We definitely enjoyed it but I can already see some of the issues mentioned. Not sure how much we would replay and feeding the panda is so much easier and better for most the game. The shape objectives are way more difficult and worth the same amount or less. They all need at least one more point for each of them.

But our game ended 41 to 40 and we had fun slow it was definitely a good experience. I could see checking it out again to play with family once.

yup, replayability is probably my big question mark on takenoko! glad you enjoyed it.

Tom Bombadil posted...
I think that's the first writeup that's made me think "ooh I wanna try that"

in that case this was a success
---
yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
... Copied to Clipboard!
Topic List
Page List: 1