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Topicanother year of tabletop rankings and writeups
SeabassDebeste
01/27/20 4:11:54 PM
#382:


58. Pit (1903)

Category: Player vs Player
Genres: Set collection, trading, real-time, limited communication, multiple hands
Rules complexity (0 to 7): 0
Game length: 5 minutes per hand
Experience: 20+ hands over 7+ sessions with 4-8+ players (2015-16)
Previous ranks: 66/100 (2016), 45/80 (2018)

Summary - Everyone plays as a commodity trader holding a hand of disparate commodities cards (cocoa, cows, etc). In real time, everyone makes trades of identical sets, but you can't say what you're offering! "Two! Two!" You might say, offering two cocoa, hoping to receive back two of anything else. A hand ends with the first person to assemble a full hand of nine identical items.

Design - Pit is really, really straightforward. In terms of what it's supposed to be, I think it mostly succeeds - it's hectic, loud, adrenaline-inducing, confusing, and fun. It's blatantly unfair depending on who decides to trade with whom; you can be very lucky or luncky easily; a person can technically break the game by getting singles of everything.

Experience - But the fun part of Pit sticks out to me. Like Two Rooms and a Boom, it's a game that I played mostly in those halcyon days, when large gatherings were plentiful and everyone hadn't moved away. Pit sticks out as one of those games that everyone played, including the significant others that didn't usually play, and which pretty much everyone enjoyed as well. I don't know that I've ever technically finished a game (you're supposed to keep track of your score across hands or something).

Favorite memory here is probably playing it at a vacation house at 2 AM or so with four people. Every player finished their set at the same second. There were a lot of laughs and a quick realization, "man, it's time to go to bed."

Future - Since no one in any of my current groups owns Pit, it seems unlikely I will play it again anytime soon. I wonder how it will hold up.
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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