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TopicPara's top 100 games of the decade, 2010-2019
Paratroopa1
01/21/20 5:05:05 AM
#302:


Top ten time! Finally getting to the end of this list. This is really getting into the good shit now, these are all like all-time favorites from here on out.

#10





Years of release: 2016 (3DS), 2017 (Mobile)
Beaten?: Yes

It's staggering to think that, as the previous decade closed out, I thought that the Ace Attorney series might really be done for. AA4 was a really disappointing follow-up to the trilogy of games I loved so much, and AAI1 - well it came out in 2010 but never mind that - didn't exactly recapture the glory days.

AA5 got us back to respectability, but it still never really quite hit the highs that the first three games did. After it came out, I was like "oh, Ace Attorney is pretty good again," but it hadn't quite hit that level of, oh we're BACK, yet. So my expectations for the next Ace Attorney were... let's say subdued. I wanted to play it, but I wasn't waiting on pins and needles for it. My anticipation level was moderate. I wasn't really expecting a whole lot. Maybe it's just because my expectations were low, but holy crap, it delivered.

I feel like there isn't much for me to go into detail about here. You guys all know Ace Attorney. I don't need to describe Ace Attorney to you. And I feel like getting into the nitty gritty here of why this game ranks so highly for me would be better saved for like, a ranking all the cases in Ace Attorney topic or something (which I wanted to do but then I waited too long and now I don't remember the cases well enough to do it lol).

A few things I can say - first, this game takes a risk and it delivers. Lacking for new challenges for Phoenix to face, it takes him to a new land with new laws, and this worked out really well, putting him back in an underdog role that would have been hard for him to find otherwise. The setting and the new characters it brings are all great. Second, the divination seance mechanic was a major game changer for me - it was such a new and unique way to present mysteries in this game, and every case that featured them was way better off for it. The way each one of them manages to trick you and reveal surprising new details was just ingeniously constructed. They're a small part of the game, but really added something when they were used. And third, the final case of this game just really hit that peak again - the high points of the original trilogy that the series had yet to reach again after that point, it hit them here. I didn't think it was possible; I didn't think they could pull it off or that there would be any story they could tell that would do it justice. But holy shit, they did it.

I think that's all I need to say about AA6. To be honest, it was good enough that if they never make another Ace Attorney game after this, I think I could be at peace with that. I THINK that we will get an Ace Attorney 7 one of these days, maybe somewhat soon, but it's hard to know for sure - it's a bit hard for me to imagine where the series goes from here, but I've thought that before, and they found a way to make it work, so they can pull it off again, I'm sure. AA6's DLC case does evoke a bit of a feeling of a victory lap - there's a sense of the idea that they know they can't keep doing this forever. With any luck we'll get some more Ace Attorney adventures, though. But if we don't, I'll be glad that they went out on a high note, climbing back to the peak that they reached in the first three games. I couldn't ask for more.

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