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Topic | The dungeons in A Link Between Worlds are terrible |
adjl 01/19/20 11:50:37 PM #12: | DrunkCaveman posted... I don't see how the order in which you finish the dungeons matters much It means there's less "Oh hey I found a dungeon but I won't be able to access it for another 7 dungeons because of an arbitrary, pre-ordained order," which makes exploration feel a bit more free and meaningful. The consequence of building the game like that, however, is that you don't have as much difficulty progression as you can have when the difficulty curve is controlled by linear progression, which means you either end up with everything being too hard at the beginning, or (as happened with ALBW) everything being too easy once you get a few dungeons in. --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard! |
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