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TopicThe dungeons in A Link Between Worlds are terrible
adjl
01/19/20 11:50:37 PM
#12:


DrunkCaveman posted...
I don't see how the order in which you finish the dungeons matters much

It means there's less "Oh hey I found a dungeon but I won't be able to access it for another 7 dungeons because of an arbitrary, pre-ordained order," which makes exploration feel a bit more free and meaningful. The consequence of building the game like that, however, is that you don't have as much difficulty progression as you can have when the difficulty curve is controlled by linear progression, which means you either end up with everything being too hard at the beginning, or (as happened with ALBW) everything being too easy once you get a few dungeons in.

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