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Topicanother year of tabletop rankings and writeups
SeabassDebeste
01/09/20 10:37:29 PM
#181:


100. World's Fair 1893 (2016)

Category: Player vs Player
Genres: Area control, card-drafting, set collection
Rules complexity (0 to 7): 2
Game length: 30-50 minutes
Experience: 2 plays (2016), 3 players
Previous ranks: NR (2016), 55/80 (2018)

Summary - Set during the famous exhibition in Chicago, your goal is to control areas of the fair (which is conveniently abstracted to a circular map with equally sized slices). There are cards representing historical figures in each of those areas, and by placing a worker into a section, you can take one of the cards. Periodically through the game, you get scored based on plurality of workers in each area, and at the end of the game, you're scored based on the sets of cards you've collected.

Design - Another neat theme wrapped in a cute euro - Erik Larsen's Devil in the White City, which my group once read for book club, covers the titular fair (though H. H. Holmes fails to make an appearance here). Anyway, for such an assumingly bright-colored map, the competition is pretty damn tough. I like that each of the cards you get has a bunch of flavor text on it. And I like advancing the game timer using the train tickets, which are player-driven.

Experience - This is one of the games on this list that made the least impression on me. I can think of several reasons why: It's frictionless to learn, it's short to play, and while I played it twice, both plays were fairly close in time (not necessitating a full rules recap) and a long time ago. And obviously, it was neither incredibly good nor noticeably bad.

Area control euros are a tough sell for me, specifically those of the "keep placing dudes in here, you want to have the most, but others can place more, too" variety. When jostling becomes so competitive, the main loser is the one who comes in second at their most invested area, while the people who know how to avoid conflict opportunistically benefit. Consolation prizes are few and far between there, and I always seem to be embroiled in the wrong conflict(s). At a certain point, I just need to be able to fight my way out of it and stop staring at lost opportunity costs!

Future - The friend who owns this seems to have dropped off from our gaming group with no explanation. He's still in the group chat, but basically never responds anymore. So it's unlikely to get to the table. But I wouldn't mind being reacquainted with the game so I could speak on it with more authority again - again, it's quick and painless, so it's a no loss situation to cycle through libraries.
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