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Topicanother year of tabletop rankings and writeups
SeabassDebeste
01/09/20 9:50:27 PM
#180:


101. Bloody Inn (2014, 2018)

Category: Player vs Player
Genres: Tableau-building, card-drafting
Rules complexity (0 to 7): 3
Game length: 40-60 minutes
Experience: 2 plays (2015, 2017) with 3-4 players
Previous ranks: 81/100 (2016), 56/80 (2018)

Summary - Everyone is an innkeeper in the titular inn. Over the course of two seasons, as guests (represented by cards) visit the inn, players take turns drafting them into their hands (to be used to perform actions or convert to "annexes"), killing them (for money), and burying them (to dodge the cops and ensure the cash). Most of these actions require discarding cards from your hand. The game goes two iterations through the deck.

Design - While there are plenty of games where you play as a criminal or someone evil, there's still something uniquely morally decrepit about murdering your guests and competing over it. Ghoulish!

Anyway, Bloody Inn was one of the earlier games I played that frustrated me because of card economy: every card has a printed ability, but you can only play some. And that's not just because you have to pay for the cards, but also because the cost of playing a card (and many other actions) is discarding other cards. You get two actions per round, but almost half of those actions will be picking up a card, even as you have to figure out which of the cards in your hand is the one that's worth keeping.

There is a slight temporary specialization effect - for each action you can take, there's a type of card that doesn't have to be discarded to pay the action cost. When to invest in and divest of these "engines" is a key decision point in the game as well.

Experience - Bloody Inn holds a soft spot in my heart. My first play was rather unremarkable in terms of game itself, but it was one of the earlier eurogames I could nicely grasp in the halcyon days at a meetup. It felt a little too tight in terms of cards.

My second play is also notable - it had been well over a year since I'd learned the game, but at the meetup, someone brought it and people were looking for something to play. I sat and relearned the rules, then taught them, then played the game. Not the greatest of company for that one, but it felt really good being able to process rules on my own and then teach others in the same sitting. I was better able to grasp the game, and that ability to comprehend what's going on is very satisfying.

Future - I don't think I like BI quite enough to buy it, and I'm not sure if it'll come up at meetups. Doubtful that my friends will acquire it either, but as a non-centerpiece game, I'd be happy to pick it up and relearn it again.
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