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Topicanother year of tabletop rankings and writeups
SeabassDebeste
01/08/20 6:20:56 PM
#160:


104. Sushi Go! (2013)

Category: Player vs Player
Genres: Card-drafting, tableau-building, set collection
Rules complexity (0 to 7): 2
Game length: 30 minutes
Experience: 4-6 games with 4-5 players (2015-2017)
Previous ranks: 76/100 (2016), 70/80 (2018)

Summary - Sushi Go! is a pure card-drafter. Each player has a hand of cards (each representing a piece of a meal you might have at a sushi restaurant), and simultaneously everyone chooses one to keep and passes the rest of the hand to the left. They then pick up the hands passed to them and rinse and repeat. Three largely identical rounds are played and scored, with some very slight carry-over.

Experience - As the rankings of Catan and TTR show, I didn't always take the best to gateway-level games, even when I started. I've played several games of Sushi Go! and can probably name what each type of card does off the top of my head, though I've never quite had one experience hit "the spot."

Design - Sushi Go! has a lot going for it. It's got a great theme, a simple ruleset, nominal player interaction, and the satisfaction of producing a meal. It's a perfect complexity and playing time for what it is. You can try to discern what your opponents will do, push your luck with the set collection mechanic (am I feeling sashimi?), perform nifty combos.

The problem, I guess, is that what it is... isn't that great? It's a pretty straightforward point salad, and I'm not sure that such a style of game needs hate-drafting. I mean, I suppose chopsticks enable you to do a combo, but why wouldn't this game just have an open-table draft instead of drafting hands? I know that's not the game, but basically Sushi Go! feels like it gives remarkably low highs, even as it avoids any particular lows. And this isn't even talking about high games vs low games; even within a game there are very few high moments.

Future - Sushi Go! is higher here than on previous lists, and that is probably due to the exhaustion inherent in ranking 133 games. I have little-to-no desire to play SG!, though I wouldn't really object to playing it. The main reason I'd be in interested in picking it up again is to give my new gaming partner, who likes both cooking and cooking games as a theme, a chance to see if she's into it.
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