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TopicTop 25 games of the decade, period. Exclamation mark!
HaRRicH
01/04/20 10:28:39 PM
#80:


<b>#1: Super Meat Boy
Released on 10/20/2010
Steam</b>
(written in 2011)

I guess I never really played a hard fast-paced platformer until I played SMB2: Lost Levels last year, which was great; not only was it hard, but you could see where you could often let the level guide your way if you would just go as fast as you can and allow yourself to die a lot...and it was GREAT when you beat a hard level that fast.

Lost Levels had something like forty levels. Super Meat Boy has 310, plus twelve warp-zones that each have three stages and five minus-levels...plus times to beat in each level...plus wall-jumping...plus replays (which featured many of your runs simultaneously)...plus a great sense of style with its art and music...plus a baby in a suit that would flip you off and beat your girlfriend up. This game is pretty fantastic with how simple it is and how much it brings of its simplicity.

Honestly, this game should be significantly higher, but the developers did a lazy job with play-testing. At first, my game just didn't work at all...then occasionally...then it consistently worked, but my controller would be off-and-on...then the planet Hell proved to me that it wasn't just my computer's fault with all the times I'd fall through floors and die inconsistently in tight areas...then I got stuck on a level until I realized that changing the resolution of my game's window affected the speed of the enemies in the levels without affecting me or my time (directly)...really, it's just unpolished in a lot of ways. I still play the hell out of it though, so I don't know how much of a grudge I should hold. I think #25's plenty good enough to demonstrate I think highly of it while keeping it far from other games I find more deserving of higher ranking. A good patch would boost this a lot, and when its developers finally add the level-editor...oh man, it's on.

I'll also take a moment to say I haven't really TRIED to be great at a game in a long time, until this came out...and now to brag for a second: all levels have A-ranks, all bandages/characters are gotten, Forest's light/dark worlds and Hospital's light world have been beaten without dying before, I'm two deaths away from getting the similar Achievement in Hospital's dark world, and I'm just shy of the top four hundred players without having tried to trim any times down from Hell onward -- there is a LOT of time to cut in the second half of this game, too. What a great tough mostly-fair-when-it's-not-glitchy game.

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