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Topic | Top 25 games of the decade, period. Exclamation mark! |
HaRRicH 01/03/20 9:46:37 PM #77: | <b>#2: The Binding of Isaac Released on 9/28/2011 Steam</b> (written in 2013) I did not like this game at first. The story was disturbing, the gameplay was quickly difficult, everything changed each time I played it, and controllers weren't supported (it even recommended JoyToKey, which crashes my computer). It turns out all of those factors are now what I like about the game (except the controller). While the idea of killing your mother who's trying to kill you in the name of God is an immoral scenario, Isaac's fears along the way are fully realized by his enemies and items. Not being able to count on finding top-tier items every time keeps each game you play exciting, plus it felt so good once you get a wave of powerful items after you become skilled enough to know what to do with them. Nothing comes easy in the game, so even the early levels retain some challenge once you keep playing...and if you're like me, you will until I've dabbled with its Wrath of the Lamb-DLC, which was also solid. I ranged from getting rocked by spiders to <b>The Binding of Isaac: Rebirth Released on 11/4/2014 Steam</b> (written in 2017) This update could have only added controller support and it would have been enough. Instead, it continued to add lots of new enemies, items, room types, and even room sizes. I have only reached Mega Satan once and did not defeat him, which sucks because Ive put his key together lots of times and cant seem to get the games randomized chances to let me have another shot. Its killing me, yet its hard to complain too much because the games so good that I enjoy going back to it again and again anyway. NOW IN 2020: I beat Mega Satan once...hard battle with lots of pressure! So maybe I never unlocked the Golden God achievement, but man that game is difficult to consistently do that well. Rebirth is just too good. I've dabbled with a few other rouge-games this decade -- Risk of Rain being the next-most played one, but also games like Spelunky and Dead Cells -- and they don't compare. I think BoI has the best movement of them, plus the powers and general tone of the game has a certain audaciousness to it that helps it pop. Also though...while I think BoI leans a little too hard into its random gambling odds, there is something to feeling like you can overcome a tough run with the right gamble. Scale it back a bit in the arcade rooms, but otherwise it works pretty well here. I'll probably play this for the rest of my life. --- O P E R A T I O N O U S T : Nominate SHEIK! https://vignette.wikia.nocookie.net/ssb/images/0/0d/Sheik-Victory3-SSB4.png ... Copied to Clipboard! |
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