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TopicIf you use rewind/save state to finish a game, did you beat it?
Lopen
01/03/20 1:11:33 PM
#437:


HashtagSEP posted...
To use Battletoads as the example, saving at the very beginning of Turbo Tunnels is definitely different than, say, saving after every wall.

This is a good example because it illustrates a lot of ways to use savestates

Someone who save states at the beginning of the Turbo Tunnels is fine to me because Stage 1 and 2 are trivial and not overly long to complete. And hell if you do that and then string a continuous playthrough after that and beat the game, you're fine too.

However, if you save state at pretty much any point after the beginning of the Turbo Tunnels-- be it anywhere in the tunnels themselves or at any later stage though your run is invalid. Because Battletoads is a marathon not a sprint. It hammers you with difficulties everywhere-- you doing each individual difficult segment by banging your head on it over and over, then saving after each segment in turn, it isn't really achieving anything.

Basically if you split up any difficult string of segments in a way that the game doesn't let you do, you're abusing savestates to a point where you're no better than password skipping, to me.

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