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TopicPara's top 100 games of the decade, 2010-2019
Paratroopa1
01/01/20 8:54:12 PM
#37:


#84





Years of release: 2010 (PC), 2011 (3DS), 2014 (OUYA LOL, also iOS/Android), 2015 (PS4), 2017 (Switch). this one got around!
Beaten?: 100%!

Oh man, this really takes me back - I actually forgot that this one came out on January 11, 2010. I didn't realize it was so old, released in the dawning hours of the decade, but here we are, and I think I have a lot to thank VVVVVV for. I remember that this was absolutely back in a time where awesome, clever little indie games weren't coming out every single day, and a fun, retroish-style game like this being the talk of the town was a much rarer event. This was right at the start of the "indie revolution" so to speak, around 2008-2010 or so, when a lot of these smaller-scope, lower-budget games were starting to bubble up to the surface and become part of the larger gaming conversation as the tools and the means to create games as well as self-publish to a wider audience became available (although small teams of people have been independently publishing games forever).

VVVVVV deserved the attention. It's a masterfully clever little platformer with a rocking soundtrack. Typically, this style of game doesn't really appeal to me - I don't usually enjoy these types of platformers where you're in a series of hallways full of spikes, and you attempt it over and over again, being sent back to the start of the room until you get it right once and then you never have to see that room again. But VVVVVV transcends that anyway - the game never feels completely unfair or frustrating, and the gimmick of moving around by reversing your gravity is extremely entertaining and used to full effect in this game.

I haven't played it in a while, and it probably only took me like 3-4 hours to beat, but it's still an experience that sticks with me, and I think it's a game that was hugely influential to a lot of games this decade.
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