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TopicPara's top 100 games of the decade, 2010-2019
Paratroopa1
01/01/20 7:59:54 PM
#33:


#86





Years of release: 2016 (3DS, Vita, PC), 2017 (PS4)

My feelings about Zero Time Dilemma are very complex.

ZTD was probably one of my most hotly anticipated games of the decade - for a couple years there I thought we'd never see the final game in the Zero Escape trilogy, but then news came that it was gonna happen, and I pre-ordered it and got the watch and everything. We were going to get the conclusion to Zero Escape! The previous game hyped this one up a lot, so it was exciting to see how it played out!

And it was... well, uh, it was definitely a hell of a thing? It's sort of hard to talk about it without spoilers, but it basically comes down to the fact that a lot of the plot points were stupid and not satisfying conclusions, and a lot of the most dramatic plot points just weren't as interesting as previous games. But on the other hand, this game did have some real high points, and the game's best moments stand out for me in a big way. It's a real weird as hell mixed bag of realized greatness and harsh disappointment. It's a hell of a ride, I can say that much.

The switch to cutscenes from the more typical visual novel style was a bit of a mixed reaction from me. On one hand, the difference in presentation was interesting and did lead to a few good moments. On the other hand, it made the game go by way faster, and I liked that the previous Zero Escape games were slow-burning dialog-fests. I feel like I didn't have as much time to really, like, take it all in and let it digest, which to me is important to enjoying this sort of game. It was just a quick rollercoaster ride that went through some really crazy shit and then it was over and left me kind of wanting more. This game's kind of divisive for a reason. But hell, I still enjoyed it - I'll remember some of the moments in this game for a long time.

Can I just talk about how awesome that title art is? That art of Sigma locked in the chair with a familiar-looking person holding a gun to his head, the muted colors with the most important objects in the scene highlighted in brighter colors, damn that got me hyped up to play this one. Too bad the game wasn't quite as cool as this image promised but I just really need to give shoutouts to the official art.
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