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TopicTop 25 games of the decade, period. Exclamation mark!
HaRRicH
01/01/20 5:55:54 PM
#25:


<b>#20: Super Mario Odyssey
Released on 10/27/2017
Switch</b>
(written in 2020)

With Super Mario 64 having been my favorite game for so much of my life, I was excited to finally give this game a chance. The game did not disappoint.

The game's built around Cappy which makes a neat addition to the game. There are times when it's useful for jumps, but I guess I don't like it for its standard uses as much as I like to feel like I'm "breaking" the game with it (when to dive on and dive off from it for extra distances, finagling wall jumps in corners, etc.). In that regard, that brings a new dimension for me.

Enemy take-overs are fun, especially during that final run of the game. I love that creature you stabs wall with your nose for springing upward, for example. Around that same time late in the game, you also capture an incoming Bonzai Bill, Charging Chuck, and even Bowser himself during the final stretch of the game. That is a great final run. The game also nailed making it feel bad-ass to go under the moon's surface.

The costume changes were annoying when I needed to wear one at certain times, but otherwise these were fun. My enjoyment of SMO immediately escelated when I could be SM64 at Princess Peach's castle -- that is nothing short of nostalgia in HD, and that nostalgia was glorious.

The worlds were cool -- New Donk City and Bowser's samurai-themed world were crazy-good.

And the buttstomp feels the best it has since Super Mario 64. That immediate high jump after one is a nice touch too.

It's just so hard to imagine Super Mario 64 ever being replaced as my favorite game per say, but this is what a sequel for that game should look like. I don't know that I need 3D platformers as much as I used to, but I don't have anything bad to say here either. Great job Nintendo.

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