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TopicIf you use rewind/save state to finish a game, did you beat it?
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01/01/20 2:23:39 PM
#335:


NBIceman posted...
To me, though, the difference between jumping straight to the end of the game and using something like savestates is that, in the latter case, you're still doing everything that would normally be involved in a full playthrough of the game. Making it easier on yourself is not the same thing as completely bypassing it.

I'm not sure I'd consider a liberal use of save states and rewind really doing the segments I guess. Like you're not duplicating a scenario that resembles the actual gameplay. It's sort of what's the difference between doing a marathon and a 100m dash. Gameplay difficulty is often based on the marathon approach not breaking things into segments ala I Want To Be The Guy and such. If each individual segment is not actually that difficult you're warping the original intent of the gameplay to the point where in my eyes the only difference between that and outright skipping is checking a box, more or less. You didn't do the gameplay, except on a technicality.

Item 2 on the other hand is completely different because you're making things easier on yourself through strategy (beating Air Man first) as well as a gameplay mechanic, rather than something that's just tacked on to the game.

Also on that note I'm not sure I'd consider built in Switch features present on every retro game a gameplay mechanic-- that's like considering an emulator feature (which hey, that's what they are) a gameplay mechanic, basically-- the only difference is now it's on an official Nintendo release.

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