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Topic | Top 25 games of the decade, period. Exclamation mark! |
HaRRicH 01/01/20 10:04:12 AM #9: | <b>#25: Speedrunner HD Released on 8/29/2011 Xbox 360/PC</b> (written in 2013) Speedrunner HD is like a 2D version of Mirror's Edge combined with Bionic Commando, then given a multiplayer mode. Its biggest problems are glitches; countdowns to restart races get inconsistent, spikes cause levels to freeze, overtime is sometimes decided sporadically...it has a great simple core that needs more play-testing. It should also have more multiplayer levels; it's pretty easy to memorize and master the four or five it has now. NOW IN 2020: That write-up was in the context of some games that needed sequels. In hindsight, the game took a lot of strides toward these issues and had a lot of hiccups along the way of pursuing them. Many new levels were added, though some levels got too complicated in paths. The mechanic of grapple-flying really fast after a big fall feels very good, but also it leads to insta-win situations for whoever is leading when this is accomplished which goes back to memorizing levels. Glitches continued. There was a love-hate-HATE relationship with the game during its evolution on PC in its early years. Still, there is a lot of respect for this game. The powers and mechanics feel good, the shrinking camera is hype, and it's just so fun to get into sliding kick-wars that stop people's momentum. I'd like to see them start from scratch for a sequel with the concepts they learned during this development process. Also, the game needs more music! Dun-dun-dun da-dun, da-dun-dun-dun.. --- O P E R A T I O N O U S T : Nominate SHEIK! https://vignette.wikia.nocookie.net/ssb/images/0/0d/Sheik-Victory3-SSB4.png ... Copied to Clipboard! |
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