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TopicIf you use rewind/save state to finish a game, did you beat it?
Emeraldegg
12/31/19 11:05:00 AM
#276:


I'm on the fence. Ultimately, you are still learning things you didn't know before that enable you to beat something, it just goes by a lot faster. If I'm playing dark souls, and I die to a boss, it doesn't matter whether I take 10 minutes or 10 seconds to get back to that boss, I hopefully learned its pattern a little better than I did the previous time, which gives me a better chance to beat it next time. It's not actively lowering the difficulty of the part in question.

On the other hand, bypassing a game's natural checkpoint progression (if there is one) means that you're playing outside of the rules the game has laid out. Going back to dark souls as an example, they expect you to have to restart from a bonfire every time you die. So by rewinding back to a difficult part rather than having to play through the portion of the level the game expects you to, it does feel a bit cheap.

Ultimately though, Zea's point reigns supreme. People play games to have fun, let them do what's fun. If I were to be playing dark souls with a rewind feature and I finally beat a boss it took me 50 tries to do (cough fume knight cough) I don't think my first reaction would be some sort of hollow victory feeling like I didn't earn it, it would be **** YEAH TAKE THAT I WON. And that feels good.

Also, the way the person in the tweet is making is point, he's being a jerk about it. HOW DARE YOU CALL YOURSELF A GAMER YOU FRAUDS. Like chill, dude. You can make a take without acting so...superior.
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