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Topicanother year of tabletop rankings and writeups
SeabassDebeste
12/30/19 4:30:29 PM
#60:


124. Guillotine (1998)

Category: Player vs Player
Genres: Set collection, card-drafting
Rules complexity (0 to 7): 1
Game length: 20-30 minutes
Experience: 5-8 plays with 4-5 players (2016-2019)
Previous ranks: 62/100 (2016), 62/80 (2018)

Summary - Two decks: Nobles (who are lined up in front of a guillotine) and action cards. Each turn, you can play an action card but most behead the noble at the front of the guillotine (collect it into your set). A round ends when all the twelve nobles are executed, and the game ends after three effectively identical rounds.

Design - Guillotine is super-cute. The theme is darkly hilarious and the tagline is among my favorite of all time: the revolutionary game where you win by getting a head. The guillotine prop is an amazing visual, and when its played right, the game moves very quickly as a nice filler. Its not particularly deep or balanced, but thats not really the point.

Experience - My first plays of Guillotine were with my own group, and they went great. Snappy playtime, laughing at the take-that and the cartoonish art, the scores dont matter!

Almost every time that this game has come out at a meetup and Ive been roped in, the experience has been significantly worst. Because of the unbalanced nature of Guillotine, fast play and good company are critical. Youd think that in a game with very little social component, you could pretty much enjoy yourself with anyone. Here, its the games shallowness that makes the playgroup paramount. In a five-player game where someone is agonizing for more than thirty seconds every time its his turn, and there is the occasional take-that card, the lack of agency is absolutely brutal.

Future - Ive virtually never requested this game but havent always been repelled by it. Theres a lot of good reason to be wary with strangers, though.

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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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