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Topicplaying Final Fantasy Tactics for the first time AMA
Notti
12/11/19 6:00:01 AM
#68:


DuranOfForcena posted...
since stat growth has been mentioned, one thing i don't get is, according to this table:

https://finalfantasy.fandom.com/wiki/Stat_growth_(Tactics)#Normal_jobs_2

almost every normal job has the same Magic Attack growth rate, and it's low? is that accurate? if that's the case, wouldn't it best for your mages to just level them up as Ninjas as much as you can for the higher speed growth?


It is accurate, but as another states, speed and charge abilities have issues with each other.

If you reach your turn first, then cast a spell, there is a large chance for no enemies to stuck in range when it finally casts. Whereas if you got your turn second, you now have a huge window to land a very long charge on many targets.

It's why they gave Summoner a slightly lower speed multiplier.

DuranOfForcena posted...
i have them both with Swiftness. landing spells has never been an issue for me. i usually target the unit when that's the better option anyway, not the tile. and in any case, once i get their speed up to where they are taking 2 or 3 turns before the enemy even takes one, the enemies are not going to get the opportunity to move.


Ninja do give a better speed level growth, but it's not that extreme. IMO it's not worth training as a class just to get some stat points in FFT.

Over the course of the game I would consider it a design flaw of the game, how speed makes charging spells worse and worse as the game goes on, while at the same time those giant spells require much more JP to unlock.
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