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TopicHearthstone Discussion Topic 519 - The Rise of the Mech
MrSmartGuy
10/26/19 4:20:07 AM
#493:


I got someone who just sat there killing off both Dreadsteeds every turn and then passing, so I followed suit, and then he quit after we did 104, so apparently he was very much keeping track.

Anyway, I have to share my new favorite deck that I stole- I MEAN WAS INSPIRED BY Dane, who's been playing mostly Standard since the old cards were brought back.

### Combo Warrior
# Class: Warrior
# Format: Standard
# Year of the Dragon
#
# 2x (1) Eternium Rover
# 2x (1) Shield Slam
# 2x (2) Armorsmith
# 2x (2) Battle Rage
# 1x (2) Loot Hoarder
# 2x (2) Slam
# 2x (2) Warpath
# 1x (2) Zephrys the Great
# 2x (3) Acolyte of Pain
# 2x (3) Bloodsworn Mercenary
# 2x (3) Overlord's Whip
# 2x (3) Shield Block
# 1x (3) Voodoo Doll
# 2x (4) Witchwood Piper
# 2x (5) Brawl
# 1x (6) Emperor Thaurissan
# 1x (7) Chef Nomi
# 1x (8) Grommash Hellscream
#
AAECAQcG+wHSArfxAtKZA/yjA+fSAwxLkAOiBNQE /weyCPsMpvACm/MCs/wCo4sD3KkDAA==
#

I did change something in it, though. He had an Execute in the deck instead of Voodoo Doll, but I figured for a good 80% of every game, you have an Overlord's Whip equipped, so this just saves you from having to face tank something really big.

Anyway, there are two vastly different ways this deck operates, though pretty much every matchup, you're hard mulliganing for the Whip.

- Against Aggro decks, you want to try and stay alive until you have Whip equipped and some combination of Armorsmiths, Rovers, and Mercenaries to copy the Armorsmiths or Rovers and just build up a bazillion armor. You've basically blown more than half of your win condition if you use both Mercenaries, but your opponent won't know that and think it's pointless to continue and concede.

- Against Control Decks, you need to draw out your entire deck as fast as you possibly can. Eventually, you'll try and get both Mercenaries, Grom, Thaurrisan, and Zephrys all in your hand at once while you have a Whip equipped. Play Thaurrisan and copy him once with one of the Mercenaries. You will now be able to play Grom (6), Mercenary (1), Zephrys (0), and the resulting Windfury (2), for 9 mana to deal 30 damage. Or if you were forced to use a Mercenary along the way to try and stay alive or something, Chef Nomi does the job in a lot of those matchups, especially against Shaman. They'll typically save a MCT to try and take two of them and kill a third, but then you have Zephrys to get Bloodlust for 36 damage.

There's a few hiccups along the way, like against N'Zoth Decks with Khartuts, you kinda need to save multiple board clears for the turn they drop him. Or against OTK Paladin, it's a semi-control matchup, but you can absolutely out-armor the 50 damage they can possibly deal and subsequently clear their board. Hell, I've won games against singleton decks where they Zephrys'd a Tirion and I Zephrys'd a Mind Control for the Tirion and they had to spend removal on it they couldn't bear to use, and eventually Chef Nomi rocked their world.

It's super versatile for a combo deck and very few games play exactly the same. Except for the ones where both Whips are bottom 10, but I don't like talking about those.
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