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TopicMaria Plays Final Fantasy 6 [Spoilers]
MariaTaylor
09/27/19 12:43:23 PM
#109:


interestingly the game made celes, locke, and terra into the party "leaders"

this might just be because of the order I selected them on the party screen. anyway, this is the same as the mog defense battle earlier, only now I have a full roster of player characters available to use instead of just moogles! I quickly swap through each of the parties to make sure everyone has the right gear equipped (and everyone is in the back row lol) and then send people out to start defending each of the paths.

it was kinda funny to see just how wrong some of my impressions were.

terra was probably the WEAKEST of my party members. her area of effect damage wasn't high enough to really be worth using, and even her single target fire wasn't enough to one shot enemies, making it a waste of MP. her only function was to heal Sabin while he absolutely obliterated everything. I think Sabin was my strongest party member. I unlocked Rising Pheonix at some point but I couldn't get it to work for some reason? maybe my controller? someone mentioned there were shot cut inputs for the blitz commands... if someone could tell me how to do Rising Phoenix that would be useful, since I could make it actually work.

gau and celes, which I thought would be a weak combination was pretty solid. although cat scratch as a little unreliable so gau wasn't as good of a damage dealer as sabin. celes basically filled the same role as terra -- just keep healing gau so he can kill things.

the other party was solid and went about as expected. although honestly having cyan ends up being pointless when edgar kills everything in two rounds. I should have moved cyan over to terra or celes' group so the single target guys could kill more things per turn. oh well, lesson learned.

my formation was a bit wonky -- terra was too far back and slightly out of position, the other two groups were too far forward. this resulted in my other groups getting CONSTANTLY attacked, so quickly that I had no time to reposition terra. when there was finally a lull in the combat I just moved her group forward and had sabin start destroying all of the enemy groups so terra could get some EXP.

at the end it was just one soldier running back and forth in front of kefka. wary that this might be a boss battle, I realized none of my team comps are particularly good for this. locke's group has no dedicated healer, celes group is vulnerable if she goes down because gau is unable to use a pheonix down to bring her back up.

terra and sabin seems like the best group to handle this although I'd have felt better if they had three members. and if I could get Rising Phoenix to work!

sabin fires a few kamehameha into the hell's rider and then suplexes his brains into the snow. then, it's on to kefka. this battle was pretty great but man did it leave me feeling like I wished I had placed terra in a three person team. the lack of a third member was REALLY apparent in this one.

terra was matching kefka spell for spell at first. if he cast blizzard on them, she would heal them both in return. if kefka targeted one member, terra would defend and wait to heal them all at once. I learned the hard way that Meteor Strike can actually miss.

kefka then one shot sabin with a higher level spell and cast Confuse on terra before she had time to react. luckily, confuse missed. that would have been game over for sure. I bring sabin up with a phoenix down, but he gets knocked down again before I can heal him. this is where a third party member to help with healing/item usage would have REALLY helped.

I bring sabin up again.

sabin gets confused.

sabin punches himself so hard that he cures himself of confusion.

finally terra is able to heal and stabilize, but she's out of MP. I have to resort to item healing. sabin blasts kefka a few more times. terra gets knocked down. sabin barely manages to win with a final aura canon. kefka flees for now.
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I saw the truth, I saw endless night skies; Understanding is pain.
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