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TopicHearthstone Discussion Topic 519 - The Rise of the Mech
metroid composite
09/27/19 12:28:58 AM
#416:


LiquidOshawott posted...
Khartut Defender seems pretty good with Nzoth.

It is. Khartut Defender single-handedly revived N'zoth in multiple classes in wild, possibly the best minion they've ever printed for N'zoth. I'm running that combo right now in wild Reno Even Paladin, and it's Even Paladin, it's still kind-of an aggro deck.

SaintAkira7 posted...
https://t.co/C3CxYPu7Sr

This is supposedly the leaked cards they will be adding. Not claiming this to be true, just throwing out what's been "leaked" in GM Discord, apparently.

Pretty fucking bonkers if true.

Sylv is a huge deal, partially because it powers up N'Zoth, but more specifically because of Nine Lives in Hunter. Spell hunters in wild started running Sylv because of how good Nine Lives is. If Sylv is your only deathrattle, you're guaranteed to steal some minions when you play Zul'Jin. Remember you can tutor her out of your deck with Master's Call if you don't have too many minions.

Curator...I think only a few specific classes are going to want it. Like...highlander Paladin can draw Finley off of it, so that's probably worth. There's no azure drake this time.

Thaurissan...might enable mech'a'thun warlock or power up malygos druid? I'm not expecting whole new archetypes from it, honestly.

Druid got Kun and Astral Comunion. Kun gets slammed into every Quest Druid I'm sure (it's a choose 1 card). It might enable some combos where you Floop the Kun.

Rogue...someone else pointed out to me that Swashburglar is a huge deal because it can mean an active Underbelly Fence on turn 2. Shaku is decent, but not game-changing; you can run 3 blink foxes basically.

Shaman...so evolve shaman is big in wild right now, using Desert Hare+Evolve (on top of the clasic Dopplegangster+Evolve). Mogu Fleshshapper is good enough for wild too. I'm not sure about Thing from Below--not a ton of toteming happening in standard shaman decks right now, but it's a potential evolve target.

Mage...Flamewaker and Babbling Book...they're trying to give mage a power boost obviously.

Warlock...Renounce Darkness and Imp Gang Boss. Renounce is meme. Imp Gang Boss is a good stand-alone card, but ehhh, standard zoo is super taxed for deck space right now. It wants to run a magic carpet package AND a diseased vulture package AND a lackey package; what do you even cut for Imp Gang Boss?

Priest...Lightbomb is a huge deal obviously; probably makes control priest a real thing. (Voljin is a very strong removal card too).

Warrior...man, I know Bloodhoof Brave was good before, but Warrior's 4 drop slot is super stacked. Restless Mummy, Militia Commander, Kor'kron elite in aggro decks, Omega Devastator in control decks, Wrenchcalibur in bomb decks. Bloodhoof Brave used to be good but it may or may not end up getting cut from most warrior lists. Varian...I have a deck I'd test him in. He does need a pretty specific kind of deck, though.

Hunter...Call of the Wild sounds scary with Zuljin. Lock and Load might be a real thing now thanks to cheap twinspells like Rapid Fire, but I'm skeptical.

Paladin...Mysterious Challenger and Avenge...these sound like a big deal, but secret pally is so out of the meta in both Standard and Wild that honestly these might not be that scary. Divine Favour isn't coming back, so if you draw a bunch of secrets and empty your hand on turn 4, you're probably out of cards for the rest of the game.
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