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Topicclassic WoW?
azuarc
09/24/19 9:31:08 AM
#303:


There are additional factors to consider, though. Yes, there's the spell crit, though there's a good chance that just leads to overhealing. But for the benefit of spirit, there's three counterpoints I'll throw at you.

1) There's the talent in holy that adds a quarter of your spirit to your spell damage.
2) Spirit Tap. It has absolutely no role in healing a dungeon, but it's also the single best talent priest has when out in the world on their own, and it depends on spirit.
3) Clearing trash, spirit is better. Your goal as a healer is to remain close to full mana in order to respond to emergencies, and you'll be more effective at that if you're not in the habit of drinking after every fight. Put in that perspective, your timeframe is a lot longer than 2 minutes assuming that the group chain pulls so long as they can afford to.

This doesn't reverse the fact that for strictly healing 5-mans, int is probably better. However, I'm not going to prefer int to spirit on gear, so much as recognize that they probably should weigh about the same.

The one I don't know how to evaluate is spell damage. Like, how much is 1 point of +healing worth? Can't make the same apples-to-apples comparison and I find myself misevaluating gear because I don't have a frame of reference in my head for how to convert. I had the impression that +healing was better for, like, paladins who use smaller heals repeatedly rather than one big one, but I can't pretend like it's irrelevant. Especially not if it also comes with +damage for other phases of WoW life.
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