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TopicITT: I play Divinity: Original Sin 2 (ongoing spoilers)
pres_madagascar
09/21/19 1:46:50 PM
#71:


Shotgunnova posted...
I don't have any summoners, no. I think Fane has:

1 Warfare
1 Necromancer
2 Geomancer
1 Hydrosophist

Honestly, I'd like to make Fane a summoner, too -- mostly 'cause he has that cat familiar -- but it feels like his build will get too uneven if I did that. It'd be nice not to have to respec later. Is there a maximum amount of skill points (Warfare, Necromancer, etc.) I can get? Now that I'm finding skillbooks that have dual requirements, perhaps having 1 point in other magical categories might be more beneficial than not.
The amount of skill points is only limited by the amount of quests you can do to level up. That's why I said a dual lone wolf run is easiest, your two characters get double the skill points.

Tbqh you've built fane right as it is, you've got the death knight build basically. Very good build for learning the game and having a good playthrough without too many headaches.

Summoning provides totems though, and imps/demons, those totems are given their own turn, fire automatically, and you can have multiple of them out at once, they also act as distractions. It's worth taking one point of summoner on one of your other people who can spare it, because of totems.

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