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TopicHearthstone Discussion Topic 519 - The Rise of the Mech
metroid composite
09/09/19 3:51:49 AM
#357:


Also, I'm amused by this discussion:

https://old.reddit.com/r/hearthstone/comments/d14jww/how_strong_would_this_card_be_at_different_values/

Take Octasori (8 mana 8/8 deathrattle draw 8 cards) and replace all instances of 8 with another number, how strong would it be? What rank order would they be in?

I'm thinking...

1. Tetra-Sari (way too strong to ever print)
2. Penta-Sari (also way too strong to ever print; while everything from 2-5 is obviously busted, I lean towards the higher end as being slightly stronger. Ultimately, the top four are super OP cards, but you'd only have one-of them in your deck, so I'm thinking the bigger OP effect is better than the slightly smaller OP effect)
3. Tri-Sari (also way too strong to ever print)
4. Bi-Sari (also way too strong to ever print--worth noting that this is still incredibly good--2/2 loot hoarder that draws 2)
5. Hexa-Sari (Would be incredibly good, but 6 mana would maybe be awkward for some of the most aggro decks, and draw 6 would be just too much draw to avoid burning cards for some slower decks; it would basically push midrange really hard).
6. Mono-Sari (Fairly printable, given that they printed Kobold Librarian, and wouldn't be overly disruptive, wouldn't feel too bad to play against, but would be in a loooot of decks. Basically a 1 mana loot hoarder).
7. Hepta-sari (A stronger Octo-sari, and a pretty big power increase, but much like Octo-sari would only go into very specific decks like aggro warrior. Just...would be a lot stronger in the same role; costs less, and I'd rather draw 7 than draw 8).
8. Octo-sari (Literally Octo-sari; niche legendary, goes into some midrange/slower aggro decks)
9. Nona-sari (Much weaker octo-sari. Maybe still sneaks into a few decks of that type, but not many)
10. Zero-sari (0 mana 0/0 deathratle draw 0 cards. Really bad, but might have some niches, like instant dying for cult master to cycle through your deck. Notably I don't have it in last...).
11. Deca-sari (10 mana 10/10 draw 10 cards...yeah, the kind of midrange aggro decks that run out of cards soon enough to consider Octo-sari...two more turns is a long time to wait, and you can't avoid overdrawing probably at least two cards with this version).
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