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TopicMaria Plays Final Fantasy 6 [Spoilers]
MariaTaylor
09/06/19 12:29:17 PM
#42:


locke's route started. I decided to kick back and play the game rather than play the game while taking notes, which means two things: more progress, but less thorough details in my write up.

things start off with a pretty neat little stealth sections. stealth in non-stealth games is one of those things that can be pretty terrible if the designer isn't really careful to make it not suck. I thought this was interesting enough and not too grating. coming from shantae and the pirate's curse, which has a stealth section that returns you to the very beginning of the level if you get caught at any point, this feels a lot more forgiving.

I loved the aspect of stealing people's outfits and swapping between them. they really nailed the feel of locke being a traditional "rogue" and he feels more definitive when he's operating on his own rather than just being the less efficient attacker in a party of attackers. he uses stealth, pickpocketing, stealing, disguise skills, and even a bit of deceit to get where and what he wants. I was finally able to steal that cider that I'd been wanting to steal since like an hour ago (ingame time).

the only disappointment in this section is that I didn't get to participate in any side missions or objectives to harass the empire soldiers. they basically just had locke do this stuff offscreen and started me immediately at the point where he was ready to escape. if your only complaint is that you wanted more of something, I suppose that means it was pretty good.

on the way I learned some valuable information, the army is already on the way to narshe, though I sort of already knew this. the guy I knew was the traitor was confirmed as the traitor. at the end I go ahead and rescue celes, a former general of the empire who has turned against them. her motivations come along with an interesting new tidbit of information. there's another town whose name escapes me now (dola?) where kefka is planning to poison the entire village in order to take them out. celes disagrees with their methods, so they lock her up and plan to execute her.

locke shows his characterization of wanting to help people again here, offering to help celes when there isn't much in it for him. yet another thing that is kinda helping to set him apart now that he's on his own. I feel like everyone was mostly nice to terra, although some of them had less pure motives (edgar being a womanizer, bannon wanting to use her to fight against the empire). locke showing again that he's willing to put in extra work and extra risk in order to save someone, who is no immediate benefit to him, shows that he probably would have helped terra even if she wasn't so special.

I play through the rest of the warehouse level, collecting gear for celes along the way, and refining my battle strategies with this party. we take a lot of damage but I mostly heal after every few fights and it's okay. the only thing I couldn't figure out was the Runic ability of Celes -- I'm still not yet sure what this does. finally I get back to the world map and, considering this section to be complete, I save the game and quit for now.

really good stuff, I'm enjoying this a lot right now and it's also making me like locke more where before I didn't care about him as much. interesting to see what the deal is with celes, if she has anything more to offer, and curious to see where the plot goes from here. especially if the game keeps throwing weird curveballs at me with different types of gameplay in each new section as it's been doing so far.
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I saw the truth, I saw endless night skies; Understanding is pain.
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