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TopicHow are lootboxes any different from those overpriced TCG booster packs of yore?
Ogurisama
08/20/19 5:54:10 PM
#28:


Sahuagin posted...
well, let's see. lots of people said they were the same, and one guy said being physical VS being electronic is a difference, which is pretty weak, and then someone else said you can still trade electronic loot in some cases. so, what's the difference?

really, they're the same thing: buying a 'grab bag' of goodies without knowing what's in it, with the possibility of getting something great VS getting nothing interesting so you want to try again.

I'm looking for a really significant difference: something that would make one gambling and the other not gambling.

(not really sold on it either way at the moment, but I do think that if loot boxes are gambling then so are trading card packs, and if trading card packs are not gambling, then neither are loot boxes.)
Not sure if you read what I said, but the fanfare with lootboxes vs cards
Lootboxes have all the sounds and graphics akin to winning a slotmachine or video poker etc. One of the big things that studies of shown is the fancy displays when you win causes the addiction. All the stimulus they give releases lots of dopamine.
TCG or other physical random collectibles dont have a such thing, as they are just opening a box or plastic packaging. Not giving you as much dopamine. Making it less likely to get an addiction from it.

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