LogFAQs > #926148104

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TopicA Mafia Discussion topic
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08/16/19 1:40:25 PM
#45:


What I'd prefer if we're doing mechanic things, are things that don't immediately provide new intel to the game but still are a detriment to the team.

1. If scum does it, a random town player gets a one use bulletproof that never goes away until shot. Scum will be told if they hit the penalty bulletproof with their night kill.
2. If town does it, a random scum player gets a one use roleblock shield against scans/night kills or something like that.

I actually really like the scum modkill thing, but with town I'm struggling to think of something that both hinders town and doesn't provide immediate intel. I think the core of the power up problem is that it can influence the game too easily. Something that is a penalty but has more mystery to it in terms of gained information is ideal.
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