LogFAQs > #926147064

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TopicA Mafia Discussion topic
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08/16/19 1:15:30 PM
#11:


I think we're just a bit modkill happy in general. I feel there shouldn't be modkills nor power-up candies necessary for stuff like gravy. The fact that there would have been a modkill under normal rules is a sign that we're treating a symptom with the power up and not the problem I think.

Just a single bold warning to the player for a first minor infraction and then a modkill after that would be fine. Maybe give players who have a history of being warned less slack.

Alternate non kill based enforcement like forced replace outs would be fine too.

Ultimately the question you need to ask is whether a modkill disrupts the game more or allowing it to ride disrupts the game more. The modkill is almost always more disruptive so should generally be avoided. The weird powers you gave out were almost modkill tier though because like we had Sbell's slot as confirmed town for nothing other than the SK getting a cop scan for no reason.
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