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TopicIt was a hard choice, but I had to go with the original LoZ
trodi_911
05/29/19 4:48:25 PM
#40:


Forest_Temple posted...
Black_Crusher posted...
Forest_Temple posted...
JSebastianBach posted...
Link's Awakening rules though... come on

Too tedious. Relies too much on aimless wandering in the overworld.

I think that's awesome though. No direction is great, who wants to be on a rail? The only thing it didn't really like about the first half of Windwaker.

No direction is nice for open world games. Aimless wandering with no sense of logic in a linear game like LA is not fun. Especially hearing the same tune over and over. I just want to get to the next dungeon.

And yet you think Zelda 2 was better despite the fact it literally has this problem but ten times worse.
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