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TopicWhy the hell was the PS2 so goddamned weak?
TheWorstPoster
05/23/19 6:55:33 AM
#1:


Literally every single game that was ported to Xbox looked and ran far better than the PS2, with reduced loading times, increased resolution, and better textures and polygon counts.

It made games like GTA San Andreas fail to live up to its full potential (with things like roads on The Strip and Garver Bridge slowing you down, and Liberty City, or at least Portland Island, was supposed to be fully accessible and exploitable, which the PS2 could not handle). Sure, some games like Black (which was virtually identical between the two consoles which was a rarity) and Shadow of the Colossus (which pushed the system to its absolute limits) could be possible with a lot of time optimizing the games for the Emotion Processor, but Sony made a big mistake in making games look and run like piss due to severely underpowered hardware, and ruining those games for that generation for other consoles.
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