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TopicBoard 8 National Football League League (B8NFLL) Season 11: Week 15 and Beyond!
KCF0107
05/18/19 5:51:01 PM
#262:


Okay, here were the main qualifications that I was looking for when I was interested in starting this up. The first two were absolute requirements for obvious reasons. Not being included meant the league would be DoA.

1. Ability to control multiple user teams at once with no number cap
2. Ability to shift between User and AI control at some point every season


This is something that more modern sports games have gotten away from, but obviously you need to be able to control multiple teams and no limitations on it. Some games I found only gave you a max of four teams, but you need to have the option of all 30 teams being under user control. Also, given the fluctuations in participation, you have to be given the option to switch from user to AI and vice-versa at least once every season.

You claim to be able to do this in 2K19, which is good because NBA 2K used to not feature either of the two things in their franchise mode. Otherwise, you could only do what Nick would do with MLB The Show.

The next few points I believe are imperative to maintain a healthy league in the long-term, so I too find them necessary.

3. Ability to do away with the soft cap
4. Potential rating is eliminated or at least has minimal ties to player development
5. Fantasy draft option


I haven't been shy about my feelings toward the NBA's soft cap. In the video game world, it is ripe for creating a league of haves and have nots 5-10 seasons down the line. In my experience with the 2K series, you can change it (I prefer hard to no cap in a league like this) and you have said that it remains in 2K19. I'm not sure why the luxury tax is still a thing though. That seems like an oversight on 2K's part. Since you didn't mention a no cap option, I won't bring up my sub-qualifications for using that.

The fourth thing is huge, and if its still a thing, I won't be participating, and I encourage you to look into an alternative game. If not, you will have to do A TON of playtesting and come up with complicated measures to prevent the league from the issues this will face. The beauty of B8NFLL and using Madden 06 is that all players who enter the league, no matter where they were drafted (or even undrafted), the sky is the limit for them. I find this common in basketball games (and hockey), and NBA 2K did feature this as of 2K16 or 17, but they use a rating called potential that ruins player development and the talent distribution throughout the league will become ugly in the future. The potential rating is an arbitrary overall rating ceiling that for each player that renders their actual individual production meaningless and the value of all but the top few draft picks worthless.

As the incumbent veterans start to regress and retire (players in NBA2K tend to regress after X years in the league instead of age, which I find disappointing and lame), the amount of elite or simply even great talent shrinks dramatically as only the top few picks in the draft (usually all the high-potential rating prospects are at the top of the projected draft board) will reach the 80s or 90s. This hurts trading, parity, and the opportunity to field a competitive team in short span. In B8NFLL, you can turn a terrible team into a division winner and playoff team in one offseason. In my time spent with NBA 2K games, it took seasons and seasons, which would make a lot of users feel disenfranchised. If this is still prevalent in NBA 2K, then good luck coming up with a solution. If you can change the playoff format, making all series single eliminations is an absolute must to give anyone who makes the playoffs at least some semblance of hope.
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