LogFAQs > #921546234

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ParanoidObsessive
05/06/19 6:06:06 PM
#236:


It just occurred to me that I invented the setting for Fallout: New Vegas almost 10 years before the game came out.

In one Amber DRPG game I ran, there was a world that had basically gone through a Mad Max-esque style apocalypse, where most of the survivors had to wander the wastes, scavenging for resources and generally fighting each other like savages or outlaws. The one bastion of law that preserved the order and ideals of the Old World was a fortress walled off from the wastes that defended itself with robots and technology. Known as Pallisade (a pun on the word meaning "wall" and a reference to http://en.wikipedia.org/wiki/Palisades_Amusement_Park ), it was a sort of giant casino/amusement park resort complex that had been frequented by the rich and influential of the Old World, who make up most of the population there (with the rest being their descendants), who still spend most of their days in idle recreation and high society snobbery.

The fortress is controlled by a woman (though I forget her name/title) who is basically the powerful matriarch who runs everything by means of controlling the technology and the guards, and who enforces her will like an absolute monarch, using the threat of exile into the wastes to keep the population in line with her rule. She takes lovers at her whim, discarding them whenever she bores of them, and occasionally gives birth to children. At the point the game started, she had about a dozen kids, of varying ages, most of whom had different fathers, who she pitted against each other so they would vie for her favor and politic against each other rather than conspiring against her. Most of them are spoiled assholes, and at least one had been banished to the wastes as an exile in the past - the player this world was made for was one of her older children. It was the only world that player knew - at least until the larger universe starts to impinge on the story and things become more complicated than just fighting over who's going to inherit control over a casino fortress from a power-mad woman.

Meanwhile, the setting of New Vegas is a world that had basically gone through a Mad Max-esque style apocalypse, where most of the survivors had to wander the wastes, scavenging for resources and generally fighting each other like savages or outlaws. One bastion of law that preserved the order and ideals of the Old World was a fortress walled off from the wastes that defended itself with robots and technology. Known as New Vegas (as it's built on the ruins of Las Vegas and was meant to evoke its ideals and attitude), it was a sort of giant casino resort complex that had been frequented by the rich and influential of the Old World, while the modern inhabitants still spend most of their days in idle recreation and high society snobbery.

The fortress is controlled by a man who is basically the powerful patriarch who runs everything by means of controlling the technology and the guards, and who enforces his will like an absolute monarch (albeit a mostly absentee one), using the threat of exile into the wastes (or just being shot) to keep the population in line with his rule. To consolidate his rule he established three "Families" to run things in New Vegas in his name, who are generally pitted against each other so they would vie for his favor and politic against each other rather than conspiring against him. Most are kind of assholes (in different ways), and the game starts with one of the members of one of those families as the main antagonist for the player, until the larger world starts to impinge on the story and things become more complicated than just seeking revenge on the guy who shot you and left you for dead.


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