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TopicTsunami does blind playthroughs of VNs--Grand Revival [spoilers] [ztd] [aa6]
TsunamiXXVIII
02/28/19 6:50:30 PM
#93:


The next statue is busted up, but it looks like it was once blue. And the third one is a Stunfisk, but that's brown. It's time to solve it. We go down the path by the Tropius statue first, and run into some Stunfisk. Once we've dodged them, the next three statues have lost their color, but they're Ducklett, Wingull, and Timburr. The next one we're supposed to do is blue...I guess that's Ducklett? Wingull is "blue", too, but I guess it's considered primarily white. I start down the path and am told to solve the puzzle first. Yeah, they even have the weird tan for Timburr's primary color. Ducklett's path is the one that has the eyes, anyway. There are West Sea Shellos here, as well as a Grotle. And the three statues are Grotle, Azumarill...and East Sea Shellos. Grotle tells us that the water quality has changed over time. It's been living here since before the humans arrived. When examining the Shellos statue, Pikachu suggests we talk to Milo. Talking to him about the lake reveals that when he was young, he was saved by a Pokmon, and shows a beautiful scale as proof. A Prism Scale, I believe, which means he was saved by a Milotic. ...Really, game? He says that Shellos's color changes based on where they live or on the water quality, so what Grotle told us explains why the color changed. I go into the Case Notes to confirm it, and upon solving this one, we arrive at Lake Cappucci. A pair of Poliwag comes bouncing in. There are a couple of Masquerain flying in, and Tim thinks they're causing the fog. Pikachu asks them to stop, and they say no. They're worried about something...outsiders. Feebas convinces them to stop. Hm, the glowing eyes did look like Masquerain's wing patterns, but...why would they show so brightly? Though the movement pattern does support it being their wings. Ah, but it's a "scary Pokmon living in the lake" that they were trying to hide from with that fog. Masquerain says the Pokmon moved in the other day. Feebas remembers its body being clamped by a pincer. There's a chunk of wood...and a tree with a piece missing. Masquerain says the scary Pokmon did that. Something's in the water. Feebas volunteers to investigate, and gets hit by a Crawdaunt. Poliwag confirms that Crawdaunt is very strong, and they're worried about being kicked out. We also find a broken fishing rod. Crawdaunt aren't native to this island, but Milo says they can live anywhere. Masquerain says it has a temper; they tried to scare it off but it still attacked. Milo adds that they're territorial. There's a broken, empty bottle. We can't leave the area yet, even though we've talked to everyone, so we must be able to solve the next mystery. The first answer is "territorial", but the next question is "how did it get here?" And we need to provide two clues, out of three that we have--claw mark, broken fishing rod, broken bottle. All three combos fail, so we need something else. Ah, here we go. A wooden box fragment. It's not the box and the rod, so maybe the box and the bottle? Nope, it's the box and the tree. Oh, the claw marks are on the inside of the box! So Crawdaunt was brought to the lake in the box. We return to Waals's home to report our findings, and Brad accuses us of jumping to conclusions for saying that this exonerates Waals. I expected as much. As we leave the house, the Timburr company is moving wood, likely to rebuild the bridge, but it also has the square flag. Ah, those marked flags are signs for Timburr to know where to bring the lumber. Just let them know once which flag they're bringing things to, and they'll transport it there every time after that. Tim thinks maybe the culprit used the flag system to trick the Timburr into transporting Crawdaunt to the lake. The chief says there's no special mark for the lake, though--the bulletin board in town has a full list of the symbols they use. Talking to Louise, she talked to Waals a few times about parting with his property for her planned resort... She has motive!
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