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TopicPost Each Time You Beat a Game: 2019 Edition
KCF0107
02/06/19 9:04:52 PM
#108:


Uncharted 4: A Thief's End for PS4

4 > 2 > 3 > 1

The main reason this gets the top spot is because of its multiplayer, which is leagues better than 2's and 3's. Great selection of maps, I am a fan of the pre-made and customizable loadouts, and I love how objective-oriented the gametypes are. I was never a big fan of slayer/deathmatch types of modes, so having four good-to-amazing objective modes that I generally did not have trouble finding enough people for is what I truly wanted. They aren't even all that original (only Bounty Hunter is somewhat), but they are all up my alley. I think that I have spent 30-45 hours on it already.

The campaign I have a wide range of feelings toward. It was way too long for its own good (I feel like the PS3 games were around 10 hours long while this took me about 15-17 hours ), but I think the chapters that took the longest were my favorites (10's The Twelve Towers and 12's At Sea). I also hold in high regard 6's Once a Thief and 14's Join Me in Paradise. I think why I feel so strongly about those four is that they emphasized the adventure element more than the rest. I have nothing wrong with the combat per se (obviously not an issue because why would I continue to play these games or play online otherwise), but I feel like they wasted an opportunity for it to naturally evolve going to the PS4. It also didn't help matters that this was a lot more punishing than the rest that I have played (haven't played Golden Abyss or Lost Legacy).

Encounters, as the game calls them, mostly had the player at a disadvantage not because of numbers (you are always outnumbered in nearly every combat-related video game after all), but the sheer firepower difference (soooooo many enemies with snipers and gold rifles/heavy weapons) and much higher use of armored foes got old quick. It got to a point to where I kind of had it with encounters and wanted to do more exploring, the strongest attribute of the campaign.

I have mixed feelings about the story/writing. The previous games knew, for the most part, how to balance its mix of light-hearted and tense moments while allowing its characters to shine without overstaying their welcome. If I had to make a list of what I thought were the series' five best written characters, I think that Sam (what I'm about to mention I don't associate as being a Sam issue), Rafe, and Nadine make that list, but man this game was so chock-full of hamfisted melodrama that helped pad the length of the game. I have absolutely no idea how Elena figured out that Nate was in Madagascar, specifically where in Madagascar, and figured out that all out without even knowing the why. I also think that the main twist of the Alcazar breakout being a lie was lame and held little value within the story despite making a large impact on the game's events.

Departing somewhat from the usual adventure, making this not about a famous artifact or location, this was about simply finding gold, albeit Henry Avery's. Due to its more unique subject matter, this had the potential of being far and away the best adventure in the series. However, I never felt that they gave it the attention that it deserved. I may be a little biased since I find pirates fascinating and have written a story on the difficulty of creating and maintaining a true pirate community. It certainly felt like an afterthought and the main goal of the game was to create whatever scenario stood best to serve up some melodrama or character development. When they did focus on Avery, Tew, the rest of the captains, and Liberteria, they certainly delivered, so I am still pleased to a degree, but man the execution could have been so much better.
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