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TopicTsunami does blind playthroughs of VNs--Grand Revival [spoilers] [ztd] [aa6]
TsunamiXXVIII
02/06/19 5:04:46 PM
#41:


I find something that looks like an inventory item from afar, but it's actually just power cables sticking into a drain. Everything seems to need power...I find a box of matches. There's one slider that works...ah, that's how I send power to things. I get a "freezing extinguisher". There's also a valve which we switch, and a steel mold. I try to interact with something else that I thought would interact with my steel mold, only to find it was a drain cover which was immediately put into place and can't be removed. What was the point of having that there? Another valve to open...and there are exposed wires at the opposite end of the drainage ditch, too. No doubt we'll be connecting them...ah, a gas valve. Now we can finally warm up the room. Or, uh, half the room. There's a drain cover to be moved on the side that's still cold, too, and another switch...wait, that's the one connected to the exposed wires. Nothing to do with that yet. I try rerouting the power again, but it still doesn't seem to do much. There's a keyhole, but...oh. The steel mold fits the gas heater on the cold side. But there's a second hole, and nothing to put in it. Oh, the lockers themselves have power switches! There's two lockers at each. The trickiest rotating panel puzzle yet, not that that's saying much, grants us two sink plugs. I put them in the sinks as I go for the last locker, which grants a block of tin. I light the second furnace and get a key. I turn the water valve and use the key to start the reactor turbine. Then I turn on the water...ah. The water itself is our "connection". Or not? No, wait, I just had to flip the main power switch one more time. I get the another "toughest yet", a place the shapes puzzle...this one's legitimately challenging. Start with the Sigma because that's the biggest and really only has two possible alignments, both of which cover the same area save for the actual anchor...but in the absence of any particularly oddly-shaped pieces, that Chi is damn near impossible to place. To the point that it makes me doubt what I know about the Sigma because the easiest way to deal with the Chi is to just poke the short end of the Delta or Phi into it.

Okay, let's work these pieces one at a time. Sigma can only fit into one of two spaces. No matter which one it fits into, Alpha is the only one that can fit into its gap without covering another anchor point, and can only do that in one orientation. Delta seems to fit well into the negative space of that construct. ...Damnit, there is going to be empty space, isn't there? Oh yeah, plenty of it. I got done in by my own assumptions, and even when I started to consider that possibility, it seemed like I was having trouble fitting things. This opens up the core, and a new puzzle. It's another tricky one, because the yellow laser in particular can only be worked in one particular direction. Then I try moving something to "start" to work it backwards and unexpectedly find that I'd already put everything else in a position where moving that piece didn't ruin it, and solved it right then and there. And now we have to find a way to shut off the power...oh. The freezing extinguisher. That'll cut the water flow. That opens the door to the small room. Akane gets knocked out, but she's still alive. Only Q-Team is dead (Eye/Kill/Fool). The main door's still locked, so they look into the small room and find...an AB Game machine, as the title suggested. Except with a twist. Carlos and Junpei must vote at the same time; if the timing's off, everyone in the shelter will be executed. The reward/penalty for a successful betrayal has been jacked up to +6/-3, allowing it to bring one party to 9 and the other to 0 in a single round. Also, Carlos's fate is tied to Diana and Sigma's, and Junpei's to Akane and Phi's. I'd almost say that doesn't quite sound right, but it was Akane herself who survived in the Transporter Room segment, not either of the two players.
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Also known as Cyberchao X.
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