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TopicTsunami does blind playthroughs of VNs--Grand Revival [spoilers] [ztd] [aa6]
TsunamiXXVIII
02/05/19 5:53:49 PM
#36:


Huh. I'm locked to D-Team, but I can either choose to go to a new point in the fragment I was just in, or one other fragment. I wonder, were there any other fragments where I missed out on going back to them for more content? The pods open. Sigma wonders what's going on...they came out of the input pods, not the export pods. Diana wonders if the process failed. Sigma then remembers that the transporter isn't actually a teleporter. They themselves weren't transported, but their data was. Sigma likens it to a fax machine. Sigma wonders why this him was the one that stayed. Ah, there's still a lock on the end of the fragment..."Don't transport" might still be important, though. Hah, Diana wrecked the transporter! She says this has to be Zero's trap. He was the one who made them start this thing. If they transport, they'd be doing exactly what he wants. Electricity is crackling all over; they run. A huge explosion. But they're still alive, back at the X-Door...at 1:37. Hah, because the game's already over. Diana feels that Akane will return. Sigma's not so sure. This is called a game over. Oh, and the other fragment is in the transport timeline! "Door of Truth". They come out of the export pods. 18:05. But that's all they know, so they could still be on January 1st, 2029...or years in either direction. Diana asks where Sigma set the transport point to. He says he doesn't know. He couldn't read the text on the display, so he pushed a random button. But they're in an alternate history, so Phi could be here.

...Oops. Wrong alternate history. They actually wound up in a timeline where D-Team was executed at the 13:30 vote. I was wondering what would happen if they'd gone to a timeline where they already existed, but it seems that there's still only one of them in this timeline. And now another locked door. Time for an escape sequence! The wall has an arrow and the word "Spin" pointing at a fan. Some sort of text hidden by the fan blades. Hair dryer, which could probably do it but it needs a two-hole outlet. No water comes out of the faucets, but draining one sink fills up the other. But there's still something stuck in that sink's drain, even with the water. An area that's "too dark to see anything" even though I see something we need. Button lock, but it's changing colors so there's actually 4^4 combinations. 256, that would be...possible to brute force, but it'd take a long time. Another locker triggers Sigma's cat tic. Note 1 says the power supply must be restarted to unlock the door. Already on it. The cat locker also has a converter plug, and with the fan spinning, we can see that the combination is violet, white, blue, red. It yields a coin and a remote control. The last locker that was already unlocked has a music box inside, so I assume the coin will help...but no, it runs on water.Oh, the coin is for unscrewing the control panel! That changes the lights so we can see the other side...but we still have to drain the strange, dirty water. There's a lid to the drain...Oh. We have to examine the remote control and push the button. The drain itself has a start button, and there's a bucket in one stall, a water tank in another, and a third has a note to fully submerge the power supply in water to restart. The last one as a working showerhead, but its screws are loose. I fill the bucket with water, but I can't use it to start the music box for some reason. Oh, but it will help me get the key out of the sink. Doesn't unlock the last locker; that's another button puzzle. Oh, it's for the locked shower stall, giving me the hose. Now that's gotta be for the music box. Ah, but I have to attach it to the shower first...and it won't fit on the faucet, so I need to unscrew the loose showerhead. Which I can't do yet. There's also a C-shaped hole on the control device, which I also have nothing for.
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