LogFAQs > #916862864

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, Database 5 ( 01.01.2019-12.31.2019 ), DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicTsunami does blind playthroughs of VNs--Grand Revival [spoilers] [ztd] [aa6]
TsunamiXXVIII
02/03/19 2:48:45 PM
#31:


Naturally, to keep the game dishonest, I must now rule out 4, 7, 9, and 10 when making my initial choice on the third try. I select 6. 9 stays closed. Perfect, so now I understand how it works. At least, I think I do. I'm going to open up that second save file I made when I first got locked into the decontamination room segment to test something. But first, the results of finding the mask. Just as the announcement suggested, there's only one mask. Junpei suggests rotating the mask between the three of them, but Carlos says there's only enough oxygen for one person to last the 20 minutes. I expect to have to make another decision as to save, but nope, it's automatic that Carlos agrees with Junpei's decision to save Akane. Junpei reminisces about a festival that he and Akane went to as kids. She bought two weird character masks and tried to get Junpei to wear one. She was wearing a yukata that was too big for her, which had belonged to her mother before she died. Akane urges Junpei to put the mask on... Akane alone survives this. Sigma and Diana are the only two other survivors. It's still counted as a Game Over. Now to test my thesis... it's going to be annoying because I can't speed through cutscenes that I've already seen in my main save file. I wait out the executions of C and Q teams in the decontamination room...right, I also need to enter the X-Passes to complete this. Way too long. Why must I be so curious? Hopefully I can at least skip the puzzles in the control room that merely unlocked hints to other puzzles. The only ones that should be necessary are the compass puzzles. Sure enough, the solutions don't change, and I skip everything else. 999 wasn't so good about allowing that, because the story would randomly cut in during the puzzles. Though usually the triggers were on pickups of required items. I guess VLR might've had some oddly tacked-on exposition if you skipped the puzzle, too, but it felt less frequent.

...Urgh. I had a feeling when I saw the "all branches completed" message after the contamination room segment even though this save file hadn't actually done both sides. See, here's what I wanted to test. The first time, I chose not to switch from 7 to 4, and 4 was correct. The second, I chose to switch from 9 to 10, and 9 was correct. The third, I chose 6 initially and was again given 9 as the option to switch to, which proved correct. So here's the question: What if I had chosen to switch to 4 in the first place? I assume, of course, that 7 would've been correct in that iteration. But when I chose 9 the next time, would it still be 10 that I'd have the option to switch to? Or would it be 7? Do I automatically have to get it wrong both ways, or is the eventual correct one always set to the first number that you choose to switch away from? It's much like the AB games in VLR, specifically the second one on Phi's path. Whichever one you pick, you're wrong. I loaded a fresh save file, hoping to ascertain the answer...but when I again chose 7, the door that stayed closed wasn't 4. It was 9. Which, okay, I think means my theory was probably correct, but can't quite ascertain it because now it's going to be 9 across all save files on this game card. Except the all complete message didn't come up again, so maybe the message before was a red herring based off the fact that the executions in the decontamination are technically in separate fragments from the associated decisions? At any rate, I just spent four posts on a single fragment in which the actual escape portion was entirely contained within one of them. Quality content here, amirite?
---
Also known as Cyberchao X.
... Copied to Clipboard!
Topic List
Page List: 1