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TopicTsunami does blind playthroughs of VNs--Grand Revival [spoilers] [ztd] [aa6]
TsunamiXXVIII
02/03/19 12:59:44 PM
#29:


00:10. Carlos says it's the worst way to start the new year. First time he hasn't been able to say Happy New Year to Maria. Time to Seek A Way Out.

Buttons, switches we can turn... don't want to mess around with those yet. Radiation meter with 12 large buttons. Blue canister has a compass on it...so does the pink one. Lockers that won't unlock, the poster we saw in the cutscene...sunglasses behind the poster. Another locked floor door, and a red canister with yet another compass to fiddle with. And a green one. Card behind a panel...9, 2, 13. Another card on a device that looks like the poster; the card looks like the first card, but has numbers in different boxes. 3, 10, and 7. There are 14 boxes overall.

Okay, poster has 41253 on the left and 31542 in Roman Numerals on the right. I try connecting the wires as such, with no luck. Akane says the shock mark might be a hint...it's in the upper right in both places. That puts it left of the poster's III, and up-and-left from the panel's V. Maybe I should instead connect the like numbers from the poster's positions? Which...is also connecting like numbers on the board itself, but different ones. 1 on the poster corresponds to 2 on the panel, 2 to 4, 3 to 5, 4 to 3, and 5 to 1. Of course that isn't it, but it's good information. There's a console we can zoom in on, but it does nothing. I examine the sunglasses in our inventory and get a Matrix reference. Cylinders on the monitor, probably from another room. Lines on a shutter...oh, this is a clue to the puzzle I said I didn't want to fiddle around with! ...Oh. I had to hit the "check" button. Small battery parts and Card 3. We can fiddle with the 12-button machine, but I don't have a hint for it yet. Oh, hey, the cylinders on the monitor are also 2 rows of 6, just like the buttons. Can't tell a clue there yet, though. Looks like the voltage puzzle is our best bet. I try using the counterparts I came up with, in both directions, and have no luck.

Oh goddamnit. Examining the "small battery parts" reveals a terminal that "looks like an earpiece". I have to combine the two items in my inventory. And that does...what? Oh, examining them in inventory now reveals three viewing modes. I don't understand what Mode B does...but Mode A has the electricity hint! 1-3, 2-5, 3-1, 4-2, 5-4. Except...still no. Okay, let's apply those positions to the poster.

1 --> II
2 --> III
3 --> IV
4 --> V
5 --> I

Now back to the plugs...yes, that finally worked! Door on top-left monitor opens, reveals hint for compass puzzle. Blue one stays on North, Pink is West, Green is East, Red is Southeast. It does not appear to do much...oh, checking the monitor reveals pink is actually SW. Yeah, I see the S now. A black stand appears in the center of the room, and the light goes out in the cylinder room, revealing that all but 2, 5, 7, and 10 are illuminated. A locker opens, revealing an ear speaker and Card 4. I combine the speaker with the sunglasses to get HUD sunglasses. I try mode C and get a password input. Maybe B will make sense now?

Vree, Znur, Whir, Znur. That didn't really help. The black stand isn't doing anything. Oh, we can control the crane in Manufacturing. Following the audio cues lets us hit a button, lighting up the small monitors. BETESTEDBYFIRE. "Be tested by fire"? Oh, right, the password for C. Green north, red northeast, blue west, pink south, black northwest. The panel will rise up, and we'll plug the cable into it. And we do that, setting it on fire and activating the extinguisher. Which ends the escape section, except now we're in a room filling up with carbon dioxide. Normally, there's only 0.04% carbon dioxide in the air; IDLH level kicks in at around 5%, Carlos says. The highest level you can safely inhale. At around 7%, you lose consciousness, and... the PA interrupts Carlos's explanation.
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