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TopicTsunami does blind playthroughs of VNs--Grand Revival [spoilers] [ztd] [aa6]
TsunamiXXVIII
01/25/19 12:41:46 AM
#7:


This time all three members of the team are together, in the Rec Room. It's already past midnight. Junpei seems jaded. Akane misses the old Junpei, and he replies that she changed first. Ah, Carlos was unable to save his parents, back when he was new at firefighting. He was 18. He managed to save his sister, but not his parents.

We find JAM 100(%) pure, but can't take it. There's also the rules of chess, and a chess board that won't open. The letters of "chess" are written in five circles on the side, but the whole thing is upside-down relative to the default view and the e is mirrored. There are also some circles and arrows...3 appears to be the king, and 1 is the rook. There are also a few stray arrows that allow me to figure out the bishop's position. There's a fireplace, unlit. A bottle of oil on the mantle. 130 (ml). Can't take that, either, though we get a fire hook from a suit of armor. There's a slot machine, but it has no power. It says "Make a Heart!" The Jukebox, JUKE803. Needs a card. Another suit of armor has a chart with the letters of the alphabet on it. While they're all uppercase, I'll be putting only letters in black in uppercase, with those in red being lowercase.

qTwzCfiLorUx
PsVYbEHkNQtW
oRuXAdgJmPSv

Next we get a neon light, advertising BEER. There seems to be a tube missing, though; bottom half of the straight part of the B. The fire hook lets us open a trap door in the floor. On the door itself, 55643 written like a digital clock, with a red X over the 3. In the compartment, a wooden hammer. Next to it, a thing that says "Collect 5 coins!" With 5 holes for the coins. Digital clock with no numbers...a stack of cards on the table. Around the house of cards, there are other cards. All of the kings are ripped in two...Ah, the cards underneath stick to the table. A83 - TQQ9 + 94Q58J =

Uh, let's see...wait, that's a strange order to put them in. Subtracting a 4-digit number from a 3-digit number. Ah, well, the result's still the same. 94Q58J + A83 should equal 94Q74A, - TQQ9 would be 94A745. Three square holes in the side of the table, probably to put dice into. Junpei finds a copper plate of the funyarinpa. We get to the bar, but the only one we can take is the bottle of water. There's also a thing of cigarettes, and we're able to take the matches. We're also able to zoom in on, but not take, SAD MAN 570, a legendary wine that makes wine experts lose their will to live. Hm, I should probably note that the cigarettes were a brand called SUNSET 24, too, since there seems to be a lot of numbers floating around. We successfully pick up a small wooden box...there's a four-letter input on the roulette wheel. We have many clues, but none that fit this puzzle. On the felt, 5, 21, 26, and 28 are circled. The first two are red, the latter two black. Just like the letter chart...I feel like I should be able to start putting these clues together. I've completed my loop, so I go back to the chess board, hammer in hand...and Carlos points out that the mirrored e might actually be a 6, with the s's being 5's and the h a 4. Makes sense; the c could become the 3. If it even was a 3; I noticed that the X'd-out square looked like it was missing the center, just like the upside-down c. But what can I actually do with them?

Oh, hold on. The Red/black pattern for the three columns is exactly the same as the chart's rows! And the most logical anagram for those four letters would be SPIN! We get the roulette wheel itself and also a coin. But what can we do with just one?

We can put the Roulette Wheel in the slot machine. We hit the jackpot and get puzzle pieces. I light the fire with the matches...I have no idea what this is for. The fire hook does nothing, even with the fire lit.
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