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TopicCome to think of it, why was Ocarina of Time a thing?
Skye Reynolds
12/31/18 1:53:56 PM
#1:


If Nintendo wanted Legend of Zelda to be the Adventures of Happy Sunshine Kid, why'd they make their first foray into the third dimension so serious in tone? Why didn't they have a vibrant color scheme and give the Link a fixed expression of childlike curiosity rather than have an earthy look and a determined expression?

It's like going from the Adam West Batman to The Dark Knight, then going right back to the way they did things in the 1960s. If you knew you wanted the series to be lighthearted, why go somewhat dark for your big 3D debut?
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