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TopicHas there ever been a good definition for alignments in d&d
MariaTaylor
12/21/18 4:19:49 AM
#81:


Paratroopa1 posted...
btw Maria I kind of see what you mean by the lawful good dilemma; if you have a choice where you need to break your principles or violate direct orders to do the right thing, then you either need to fail to do the right thing and therefore not be good, or you need to fail to follow orders and therefore not be lawful. I don't think it's strictly black and white and there are gray areas that exist here, and someone can still generally strive for being both lawful and good in cases there they DON'T create conflict, but there is a problem here


yeah I mean I give a singular example but it's more the idea that people are fairly static. for me it's not about that one choice in that one pivotal moment. it's about all of the other times they are forced to make similar choices.

anyway I think lawful and chaotic are very interesting because you can choose which one you are. good and evil... not so much. I honestly think good and evil are way more subjective and really come down to how others view your actions.

this is where the gap between roleplaying games and reality is important. if I create an evil character, he shouldn't KNOW that he's evil. the only reason evil is written on the sheet is because I have an omniscient point of view relating to this character.

the issue with people in real life is that we are basically characters with no players controlling us. we can't see what is written on our sheets, we don't know if we're actually good or evil; most of us think we're good. but we're not all. however, you CAN know whether you are in support of lawful ideals or chaotic ideals. that makes it a lot more interesting for me to discuss.
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