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TopicFinal Fantasy: Brave Exvius Topic 52 - Ready 2B Disappointed? A2-time banner.
Horith
12/03/18 4:39:26 PM
#225:


BakusaiTenketsu posted...
Do I really need to gear 10 units though? Like, can 3 or 4 of the units basically just be filler units and the content be done with 5 or 6 well geared units? Or are the fights meant to be done with 10 units, and anything less is handicapping yourself?


Unfortunately yes. They trials are 10-man trials because they're designed around needing 8-10 units to be able to cover everything. Most trials require a mix of

2 tanks (mix between magic cover, physical cover, and evade provoke)
2 physical DPS
2 magic DPS
1 breaker
1 buffer
1 healer
1 summoner

A lot of bosses switch between being physical and magical immune, so you need to cover both DPS spectrums. You may need specific elements for a fight, so you have to change your gear accordingly. Breaks are almost required just because of how hard the bosses hit, and while buffs aren't required, they're damn useful. A healer is a given. And lots of the bosses have a 'Kill with Summon' requirement, and a summoner to cap a chain is usually the best way to get the OTKO on a lot of the bosses.

Look, I get that you can only put so much time into the game every day. But the game really does demand more than that. Outside of the RNG bullshit-fest that is summoning, this game is pretty in-depth in what it requires for the hardest content, and you can't expect to build a team that will be able to do it all (at least not until the content is powercrept). The puzzle is usually based around figuring out what your team needs to be able to clear content, and making sure you time thresholds and mechanics properly. You can brute force a lot of the older stuff; hell, even the early 10-mans you can probably get away with only a little bit of tweaking from one team to the next. But on the whole, you have to take the time to build your teams around the fight. And that's not including the grind for equipment, stat pots, cactuars, etc. A lot of the time investment is because Alim was full of crap in their game design, and made things not convenient at all (looking at you cactuar fusion and having to sell turtles). But most of the reward comes from being able to plan out your team perfectly to be able to handle the challenge.

Of course, you can be like me and still fail miserably even when you think your team is perfect, wasting all that time prepping units only to unequip them because you can't pass the trial. Still salty about Leviathan being a right bastard and continually screwing me over. So if you're not ready to put in that kind of time, it might be worth considering whether or not this game is a good fit for you.
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