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TopicMercenaries 5 Preseason Topic 1: Wartime Economy
KanzarisKelshen
10/19/18 9:09:03 PM
#22:


Problem 1: Wartime is always a forfeit fiesta when players know what they're doing. This is boring for everyone involved.

Problem 2: Being a good mercs player means minimizing risks. This means not fighting if possible.

Problem 3: The rich get richer with no way to catch up except grab a broken merc that everyone missed.

Solution:

Step 1: Embrace the AP system to decrease windows of vulnerability, encouraging more aggressive plays.
Step 2: Introduce new ways to fight the strong teams' powerful mercenaries (Bounty System)
Step 3: ???
Step 4: A better, more aggressive, more entertaining game of Mercenaries!

It's time. Allow me to explain the mythical Step 3.

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Winstreaks and Takedowns

As you fight through your Mercs season, you will experience bitter defeats and, hopefully, triumphant victories. Should you accumulate significantly more of the latter than the former, your excellence will be rewarded - but keep an eye out, because so will whoever takes you down.

When a leader wins three consecutive matches in a row, uninterrupted by losses, they will begin to accumulate a winning streak bonus, coming into effect each Results after a win. Winstreak bonuses award GP (NOT infra - only flat GP, with one exception) in addition to the standard match rewards. The winstreak tiers are as follows:

Vicious (3 wins): 3 GP
Dominant (4 wins): 4 GP
Unstoppable (5 wins): 5 GP
Shake (6 wins): 6 GP
Conqueror (7 straight wins or more): 6 GP + 1 Infra

Meanwhile, ending a winstreak will instead provide additional infra - 1 infra per winstreak tier, then 1 additional infra per 2 wins above 7. So ending an 11-win Conqueror streak would award 7 infra, while ending a Vicious winstreak would award 1 additional infra (on top of the normal amount gained from winning a match). Punching above your weight class is a viable strategy to get ahead of the game!

Spectacle Bonus

Mercenaries is a game of tactical and strategic warfare, but it's not just that: it's also a spectator sport, and we've decided to encourage treating it as such. Should you go to topic during Wartime and lose your match but accrue at least 33% of the vote, you will receive a reward of +1 Infra for your valiant efforts. Note that this bonus will NOT apply if you forfeit, whether before the match is underway or during it. You must allow the match to reach completion to receive the Spectacle bonus! Additionally, an important clarification: Winners NEVER benefit from the Spectacle Bonus, unless an ability says otherwise (and expect it to have additional caveats if so). Consider your win rewards to already include it instead, if you wish.
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Shine on, you crazy diamond.
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