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TopicModern Games are Sensory Overload
adjl
10/11/18 2:50:10 PM
#12:


Andromicus posted...
Yeah I came back to WoW after having not playing for years and suddenly all the different bars and info on screen was overwhelming, I still played but I felt like too much was going on for me to do anything but focus on health bars since I was healing


To be fair, you would have been introduced to that complexity very gradually when you first started out, since the game doesn't dump everything on you at once. There's a lot to learn, but abilities are added relatively slowly, as are short-duration buffs/debuffs you need to worry about keeping up, and anything else you have to worry about. Coming back to it after not playing for years, you'll have forgotten most of that, but you'll need to relearn all of it at once because it's all going to be relevant. (Disclaimer: I haven't actually played WoW in nearly a decade, so maybe the learning curve isn't as smooth as I remember).

A lot of it boils down to whether or not the game's designed well, really. Being really complex isn't a bad thing if the information's readily available, and navigating that complexity is fairly intuitive. There are plenty of examples of that being done wrong, though. I've been playing a lot of Monster Hunter GU lately, and you basically need a laptop with 3-4 tabs open if you want to figure anything out in that game. There's a lot to it, mechanically, and almost none of that information is provided in-game. The gameplay's very well-tuned to reward practice and patience, and it's certainly fun, but MH really is absolutely terrible for not sharing vital information, like the amount of damage attacks do.
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