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TopicSave My Favorite Final Fantasy Characters XX: Discussion Topic [smfffc]
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09/10/18 11:50:05 AM
#377:


Basically you progress through a map with nodes that require "stamina" (recovers at 1 per 5 minutes). Each node has X amount of battles that you gauntlet through, often there's a boss at the end.

Fights are 1v1, though I believe you can make a party for "raid" fights (I think you can do these single player?). You create a deck that has 4 special attacks. You use these special attacks by spending orbs. You gain orbs by doing normal attacks, which gives you random orbs based on a distribution from your class (drawn from the random gacha though you can get like 5 to start) and combat conditions.

There's normal damage and break damage on attacks. If you deplete an enemy's break gauge you basically get a similar state to FFXIII's break on them (they can't attack and take extra damage for X turns). You get X attacks per turn based on your speed/statuses, then all the enemies that aren't currently broken attack you. And combat proceeds like that.

I honestly can't tell you the full potential of the system as I'm still unlocking things and I rerolled when I started until I got the ability to use Sephiroth who is a rare drop and kinda broken so I've been facerolling most things (there was a fun Tidus Blitzball event recently that wasn't facerolly and sold me on the combat system definitely having potential for not being braindead) but it's fun enough for now. Recently I got the ability to swap between decks mid combat which could add a lot of depth.

tl;dr I'd put the gameplay above average for the FF series if you're not put off by the gacha elements. That's kind of a big if for a lot of people I'd imagine though-- the gacha seems pretty damn stingy. Although with the rigged class drops to start I'm pretty sure you don't particularly need them to just play through the story.
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