LogFAQs > #907003521

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Topicman i had no idea how easy the quistis card is to get in ff8
Zeus
08/16/18 5:03:12 PM
#11:


The only rule that really sucks is random. The rest of the rules can be fun.

argonautweakend posted...
looking it up a lot of these cards are easy to get. i never really bothered with the card game after the rules change, but maybe ill stick with it this time


iirc, the character cards tend to be easy to get whereas some of the GFs were a bit harder.

ParanoidObsessive posted...
I just kind of dislike the fact that all of these card games in various video games are almost always built around the idea of ante rules and winning/losing cards, because the original rules for Magic: the Gathering revolved around it - in spite of the fact that almost no one on planet Earth actually uses ante rules, and most people kind of hate them.


tbh, how else are you going to gate cards in a lot of CCGs? If you have unique cards, it makes sense to play a NPC for them.

The only other thing you usually see -- and it's generally restricted to some dedicated CCG games (YGO, Pokemon, etc) -- is winning gives you currency to buy packs... however that means that the really rare stuff is either ungodly hard to get or annoyingly common, plus you lose out on unique cards.

ParanoidObsessive posted...
Magic's huge success led pretty much every CCG that came after to ape their design, and to the proliferation of card games with card collection and unique rules (as opposed to, say, playing something like blackjack or poker with a standard deck), but it also brought some of the negatives of the game with it.


MtG's influence arguably didn't offer much inspiration to a lot of Asian CCGs yet those games also tend to have winning/losing cards. Also I've never liked the tendency to *everything* within a general hobby to the most popular early entry. MtG may have been the first wildly successful CCG, but certainly others had the idea for quite a while. A simple google search shows that back in 1979 people had suggested a similar system and, I would assume, that the ante idea in MtG probably comes from an older source.

likehelly posted...
I like 9s card game better

square did make a standalone triple triad game for pc recently, iirc


Tetra Master's mechanics always seemed a little confusing. I never got that into the game as a result. Plus did they keep doing in-game CCGs after that? Or did it die out there?

As for standalone TT, I remember wasting a lot of time on some of the fan games (and wasting money on Yahoo Auctions/ebay buying the Japanese-exclusive cards)
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